No description.
Specifications
General Characteristics
- Created On Android
- Wingspan 33.5ft (10.2m)
- Length 24.8ft (7.6m)
- Height 39.4ft (12.0m)
- Empty Weight 10,537lbs (4,779kg)
- Loaded Weight 10,537lbs (4,779kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 34370
Parts
- Number of Parts 85
- Control Surfaces 0
- Performance Cost 326
@StinkyRice a limbs with working movements, make it just simple way, also put the thruster on the limbs and the working fly movements, just you don't need make it too detail, probably you just stretch the fuselage and that's it, I would appreciate your build...
@VarisOnAviation sure! what kind of limbs ya want?
@StinkyRice also about my mech, can you put some thruster and simple limbs? I would like to see how it works (below 200 part)
@StinkyRice thank you, I appreciate the gyro tho 👊
@VarisOnAviation ahh the gyros, Just set these
Gyroscopic Speed : i recommend
250-1000
Gyroscopic Stability : i recommend
100-750
Also one thing i almost forgot, if your making your mech do melee, connect it to its crotch base and setting that part to have mass. And another thing Make sure your gyroscope has mass too ( idk if this makes a difference ) and its power proportional to the weight of the aircraft ( Which can be seen at the bottom at your screen when in designer ).
@StinkyRice you know it's kind of thing that make it stable and you can fly around with it
@VarisOnAviation What speed thing?
@StinkyRice btw can I take the part of the speed thing? You know with the inlet and the gyro on the thruster things?
@StinkyRice that's some complicated ft actually.... It's okay I will try study on em, also how tf can I forget for the part collision 🤦♂️
@VarisOnAviation first thing i noticed is ummm, some properties of the fuselages are default which is bad if your making a mecha IMO, i suggest having overload to set some of these properties to the right thing
Also You can set these in your own liking
PartCollisionResponse - Set it to
None
, this is to avoid the part being destroyed by terrainDisableAircraftCollisions - Set it to
True
, use this for parts connected to a joint, or to avoid collisions of limbsCalculateDrag - Put
True
for Drag but will make your craft lag, orFalse
for no drag but wont make your craft lagDragScale - This just means how much drag it makes
MassScale - This can be used to weight down an aircraft but really usefull for Joints, If you put the masses of these Joints for example:( SmallRotators, HingeRotators, JointRotators, ControlBases ) to a high number it will strengthen that joint, i recommended putting it between 10 - 100 but go for what you want. Also if you put mass on a part which a Joint is connected it will Strengthen that joint more but in expense having more Mass
But for the rest you could learn FT in your free time and ill try to make those joints, also i will try to add movement and i will tweak parts of your build
@StinkyRice well yeah.... I need a shoulder movement and hips rotation and torso pitches
@VarisOnAviation what is the problem?
@StinkyRice help?
@AfkSlot help?