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Help?

15.9k VarisOnAviation  10 days ago
8 downloads

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General Characteristics

  • Created On Android
  • Wingspan 33.5ft (10.2m)
  • Length 24.8ft (7.6m)
  • Height 39.4ft (12.0m)
  • Empty Weight 10,537lbs (4,779kg)
  • Loaded Weight 10,537lbs (4,779kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 34370

Parts

  • Number of Parts 85
  • Control Surfaces 0
  • Performance Cost 326
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    @StinkyRice a limbs with working movements, make it just simple way, also put the thruster on the limbs and the working fly movements, just you don't need make it too detail, probably you just stretch the fuselage and that's it, I would appreciate your build...

    8 days ago
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    9,351 StinkyRice

    @VarisOnAviation sure! what kind of limbs ya want?

    +2 8 days ago
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    @StinkyRice also about my mech, can you put some thruster and simple limbs? I would like to see how it works (below 200 part)

    +1 8 days ago
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    @StinkyRice thank you, I appreciate the gyro tho 👊

    +1 9 days ago
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    9,351 StinkyRice

    @VarisOnAviation ahh the gyros, Just set these

    • Gyroscopic Speed : i recommend 250-1000

      • But you can set it to anything if it doesnt wobble violently or slightly
    • Gyroscopic Stability : i recommend 100-750

      • But you can set it to anything if it doesnt wobble violently or slightly

    Also one thing i almost forgot, if your making your mech do melee, connect it to its crotch base and setting that part to have mass. And another thing Make sure your gyroscope has mass too ( idk if this makes a difference ) and its power proportional to the weight of the aircraft ( Which can be seen at the bottom at your screen when in designer ).

    +1 9 days ago
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    @StinkyRice you know it's kind of thing that make it stable and you can fly around with it

    9 days ago
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    9,351 StinkyRice

    @VarisOnAviation What speed thing?

    +1 9 days ago
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    @StinkyRice btw can I take the part of the speed thing? You know with the inlet and the gyro on the thruster things?

    10 days ago
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    @StinkyRice that's some complicated ft actually.... It's okay I will try study on em, also how tf can I forget for the part collision 🤦‍♂️

    10 days ago
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    9,351 StinkyRice

    @VarisOnAviation first thing i noticed is ummm, some properties of the fuselages are default which is bad if your making a mecha IMO, i suggest having overload to set some of these properties to the right thing

    Also You can set these in your own liking


    • PartCollisionResponse - Set it to None, this is to avoid the part being destroyed by terrain

    • DisableAircraftCollisions - Set it to True, use this for parts connected to a joint, or to avoid collisions of limbs

    • CalculateDrag - Put True for Drag but will make your craft lag, or False for no drag but wont make your craft lag

    • DragScale - This just means how much drag it makes

    • MassScale - This can be used to weight down an aircraft but really usefull for Joints, If you put the masses of these Joints for example:( SmallRotators, HingeRotators, JointRotators, ControlBases ) to a high number it will strengthen that joint, i recommended putting it between 10 - 100 but go for what you want. Also if you put mass on a part which a Joint is connected it will Strengthen that joint more but in expense having more Mass


    But for the rest you could learn FT in your free time and ill try to make those joints, also i will try to add movement and i will tweak parts of your build

    +1 10 days ago
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    @StinkyRice well yeah.... I need a shoulder movement and hips rotation and torso pitches

    +1 10 days ago
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    9,351 StinkyRice

    @VarisOnAviation what is the problem?

    +1 10 days ago
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    @StinkyRice help?

    10 days ago
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    @AfkSlot help?

    10 days ago