Unguided Weapons
Here's some weapons I've built in the past few months.
Most of these I used on my previous Challenger-Class guided missile destroyer,
and some I haven't uploaded before. These are far from perfect
and since they're fictional, probably not too much incentive for most
people to use them but here they are.
DISCLAIMER!
These weapons were built with little to no FT at all. I'm very lacking in
FT knowledge and the ones I do know are dated. Some of these(Dainsleif missiles)
have some FT which came from @JS01.
Here's the instructions/descriptions and separate links of their
respective classes.
Guns
These are the most basic of the basic weapons I've built. They've
no FT at all, although fitting them with basic auto aim won't be a problem, I assume.
From top to bottom,
ASR.35-2 Barricade, both cannon and gun versions. The first one
uses cannons, as they have a larger muzzle flash which I like.
The second variant uses standard guns.
Below them are the ASR.25-2s, one with radar and one without.
Lastly we have a 130mm naval gun and a twin .50 cal.
These are all controlled via VTOL and TRIM, with the CIWS needing
Ag.3 to activate.
Missiles, Ground Attack
So here's some of my ground attack missiles. They're all inspired by real life missiles to some degree, I
mean all my stuff are. Also these missiles rely on folding fins. Due to the primitive way I've done it, they fold slower than they should so I'm sorry about that. Lets start with bottom left with the two quad launcers.
The one on the green base is the Burgundy anti ship missile and
the one on the yellow base is the Garnet anti ship missile.
These are based on the RBS-15 and Harpoon/Exocet respectively.
Since they use cleavers for their cores, they act like cleavers,
albeit with some performance increase.
The ASM-22 Dainsleif cruise missiles. These are probably the missiles I developed a lot due to how they work. Their core is the Rocket, and basically after launching from their tubes, a jet engine inside will spool up and give the missile its primary source of power as the rocket isn't enough to get
the missile from point A to point B, well at least not in supersonic speeds. The jet engine is also finnicky, sometimes it'll fly fine sometimes it'll jitter and shake, so adjusting the power of the jet engine is needed at times.
Also they're separately named so each individual pod will open. There's probably a better way to do this but I don't know how.
They're also leach missiles, which take fuel from the ship/whatever you mount it on. Two sets, one for the right side and one for the left side of a ship. If you mirror it, well you can fire and control two missiles if you'd like.
Pitch+Roll to manuever.
Some assortment of missiles.
The one on the top left is an anti submarine rocket launcher/mortar inspired by the RBU-6000, but since they're glorified
rocket launchers, you can use them fore shore bombardment which if am not mistaken, the RBU-6000 can as well.
The missiles on the bottom are the Burgundy, AGM-120, and Garnet.
The Burgundy and Garnet are the same as before, just air launched variants although the Garnet has fixed fins compared to the folding fins of the naval variant. The AGM-120 is a Maverick ripoff.
Now the missile to the right is the Dainsleif AL, or Air Launched. That actually doesn't work. It's still under development and thus its just for show. If you're interested in making it work, you're free to do so.
Missiles, Anti/Air to Air
Some AA missiles. All of these use the Interceptor or the Guardian as their cores.
Juniper anti air missiles. These are the S and ER variants, Standard and Extended Range variants. Ofc, the ER variant doesn't actually have a longer range but is just for show. My plan to shove rockets in the back failed, although that was a long time ago so I forgot what actually happened. The S launcher uses VTOL+TRIM to move, while the ER launcher has target tracking, so it'll automatically point to the general direction of a target, be it ground or air but it can only shoot at aircraft.
Some standard air to air missiles. The ones on the top are the AAM-115A/B missiles. Copied from the Meteor, while the B is a further modification, Interceptors are their cores.
The missiles on the bottom have guardians for cores; ASM-111B, AAM-3, and AIM-9L. The last two are replicas which were requested by@JS01, nothing fancy with them.
If you like at least one of these, thank you and enjoy.
Specifications
General Characteristics
- Successors 1 airplane(s) +7 bonus
- Created On Windows
- Wingspan 128.8ft (39.3m)
- Length 188.2ft (57.4m)
- Height 34.4ft (10.5m)
- Empty Weight 93,760lbs (42,528kg)
- Loaded Weight 93,760lbs (42,528kg)
Performance
- Power/Weight Ratio 0.838
- Wing Loading 132.7lbs/ft2 (648.1kg/m2)
- Wing Area 706.4ft2 (65.6m2)
- Drag Points 43908
Parts
- Number of Parts 3055
- Control Surfaces 18
- Performance Cost 12,923
Unguided Hootos weapos
@Dimkal sorry it took so long, I was a bit busy with other things.