RDS XFS-45 Valinor
We lay our lives for you, so your flag may always be wavering.
Disclaimer
This is not meant to be realistic-performing build.
This build isn't intended to fully support VR functionalities
4.5th or semi-5th gen multirole superiority fighter of Velkirian origin. Designed by Relheon Defense Systems in 2010 and having its first maiden flight at 2012, the Valinor, named after a mythical avian predatory beast in Askertal folklore, is entered to official service in 2016, and today, up to 146 serial production fighter of all variants has been produced, with 120 being in service and the rest sold to foreign airforces, used as research platforms, preserved as a museum piece, or lost in combat.
The Valinor put an emphasis on vast operational flexibility and availability over stealth and payload capacity. The flight performance is similar to that of F-22 Raptor, with the ability to supercruise as well. The aircraft is equipped with AESA Radar, EOA, and specialised pylon for Sniper Pod. The aircraft also features an EW suite, MAWS, large-caliber flare/chaff dispenser, sawtooth engine nozzles, variable airflow redirection mechanisms, as well as many other cutting-edge technologies to compete against many types of foreign fighter jets.
The aircraft was built with stealth factor as a secondary consideration. Radar and IR signature-reducing coatings and sealings, as well as various geometrical shaping of the aircraft ensured a sufficient reduction in radar and IR signature of the aircraft, somewhat better than the Rafale. The aircraft possesses a huge reserve of internal fuel space, enabling a long combat range of 1327km and in turn, a long loiter time for a fighter jet.
The fighter is equipped with Velkirian-standard Cellbash Ds. A40A-V 40mm autocannon with HE-VT and HVAP-T dual belt feed link with both shells reaching 1017m/s velocity, with ammo capacity totalling 60 rounds for both belts. There are two missile bays on the belly of the aircraft, each bay houses two M-92C2 Hylix-2 for a total of 4 missiles. Behind the missile bays are a large center weapon bay, which can be fitted to hold either 4 AIM-120D AMRAAM, 2 Mk84/JDAM bombs, 4 Mk83/JDAM bombs, 76 Hydra 70 rocket in M200 launcher pods, or 4 AGM-65 Maverick.
Performance
All performance values below might not be accurate to actual gameplay performance. Especially the top speed.
Stall speed = ~220kmh
Takeoff speed = ~550-670+kmh
Dry thrust speed = 1340kmh (12km altitude)
Wet thrust (afterburner) speed = 3072kmh (Mach 2.47 at 12km altitude)
Roll rate = ~190°
Pitch rate = ~98° (At 500kmh)
Max AoA = 20° (At 1000kmh)
Controls
AG1 = Disable AOA Limiter
AG2 = Navigation Lights
AG3 = Deploy refueling probe
AG4 = Open cockpit canopy
Trim = Pitch trim
Throttle 90% = Afterburner
Brakes = Airbrakes and landing gear brakes
Equipments
All equipments besides armament is lore-only.
Aviation
-RDS MAvOS V10 Aviation AI and multipurpose operating system
-Vision R181 AESA Radar (Based on Raytheon AN/APG-82(V)1)
-Vision R7A1 EO/IR Array
-Vision V67A Visual camera nodes
-RDS Datafind DF2-R5.1 Multi-connection datalink
-RDS Airzone AZ6-B4.1 Aviation Suite
-RDS Flowmaster FM5-IA5.2 Airflow management system
-RDS Deathmark DM72-B Targeting & Misc. Detection Suite (Based on Sniper XR)
-RDS Gigawatt GWT9-A EWS suite (Based on EPAWSS)
Propulsion and misc
-Astell AS-45Y Afterburning Turbofan
-Astell 2-3AR Turbine alternator units
-Model 7-2xr Solid-state aviation battery
-Vasolich VO35 Aircraft onboard utilities sets
-Vasolich VB26 Aircraft facility utility sets
Ingame Armament
4x M-72C2 Hylix-2 Medium-range ARH Missile
2x Mk84 2000lb Unguided Bomb
1x Cellbash Ds. A40A-V "Whirlwind" 40mm Autocannon
2x RDS Defender DFR/DCRD-72.22 Deployable Corner reflector dispenser
2x RDS Defender DFR/IRF-919.7 Flare dispenser
Credits
OneTwo - Helping me with AoA issues
Sadboye12- Helping me with aerodynamical issues and for feedback
PlanariaLabs - 1PartHUD
MarbleXLazuli - Feedback and support
Mangled - Feedback and tips
Ouroboros for testing and feedback
And others that i forgot....
Important notes
Deploying any payload this craft has may cause a shift in its flight characteristics.
The abnormally high TWR are needed to ensure the craft could reach high enough speeds at high altitudes. Don't worry, the drag at lower altitude will prevent the plane from going too fast at said altitudes.
The plane is a challenge to land.
Other notes
Hi guys.
It's been 4 years since i first created this account to complement my roleplay activities in discord. Now i barely do that anymore (because im lonely huhu :c)
I managed to land myself in a decent college, and i have no definite plan to continue posting builds here, especially after hearing that SP2 will come out next year, so this might be my last posted build overall. I also have no more motivation or lingering sentiment to this game - i had my fill. Thank you for these 4 years together, even if i am not very active in the community.
If you still want to talk to me, go ahead - my discord username is the same as my website username. I play war thunder regularly, and i'd appreciate a playing mate.
Good luck on your lives.
Noli timere finem, nam alibi incipiet.
Specifications
General Characteristics
- Created On Windows
- Wingspan 46.9ft (14.3m)
- Length 60.0ft (18.3m)
- Height 14.0ft (4.3m)
- Empty Weight N/A
- Loaded Weight 26,021lbs (11,803kg)
Performance
- Power/Weight Ratio 2.849
- Wing Loading 73.5lbs/ft2 (358.6kg/m2)
- Wing Area 354.3ft2 (32.9m2)
- Drag Points 2852
Parts
- Number of Parts 886
- Control Surfaces 2
- Performance Cost 4,327