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Moving AI Helipad/Carrier

8,576 Cantedsight2  8 months ago

I just built this for fun

It's basically a Hovercraft you can spawn and land on with your helicopter or even a mini plane

It can also be piloted as a craft if you control it

??AG1- Magnet
??VTOL UP- Increase Hoverer height from ground
??VTOL DOWN- Decrease the hoverer height
??Brake- Brings the Hoverer nose high for rapid deceleration
??Yaw- Steer left or right

It also contains 3 refuelling points incase you wanna fuel up

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 88.3ft (26.9m)
  • Length 215.3ft (65.6m)
  • Height 12.4ft (3.8m)
  • Empty Weight 58,703lbs (26,627kg)
  • Loaded Weight 121,632lbs (55,171kg)

Performance

  • Power/Weight Ratio 6.097
  • Wing Loading 11.5lbs/ft2 (56.3kg/m2)
  • Wing Area 10,553.8ft2 (980.5m2)
  • Drag Points 30019

Parts

  • Number of Parts 68
  • Control Surfaces 4
  • Performance Cost 651
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  • Profile image
    1,037 MOSAstroBoy

    @Cantedsight2 Thanks for the extra :D

    +1 8 months ago
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    8,576 Cantedsight2

    @MOSAstroBoy yeah
    VTOL is preferable, makes it easier to land on but I prefer 9E+22 for the health tho

    +1 8 months ago
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    1,037 MOSAstroBoy

    @Cantedsight2 It's my first concept.
    Making them Activate by number and lowering down with the gears down for added drag works fine, The problem is that If I would want to make a carrier Plane just slides off. Maybe the carrier being stationary will be more challenging as crashes could destroy or damage the carrier itself. Mabye VTOL or 3E+38 level Health for the carrier is what I use

    8 months ago
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    8,576 Cantedsight2

    @MOSAstroBoy yes

    Adding Magnets to the aircraft instead of the carrier is a great idea

    8 months ago
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    1,037 MOSAstroBoy

    @Cantedsight2 well, What I think what could work out is a sled system for a plane, One for landing over land and one for magnetic connection with the carrier itself ( due to constant airflow of 200 MPH in air.

    And after that applying 250 as it always worked.

    8 months ago
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    8,576 Cantedsight2

    @MOSAstroBoy but the Magnets I put there are for destruction
    Once activated, destroys the craft landed on

    But you can reduce the power to make it tolerable tho

    Thanks for upvote btw 😉

    8 months ago
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    1,037 MOSAstroBoy

    I like the idea of putting a large magnet onto the airship,

    Maybe I'll use this for a finalized project of mine USS SkyDive. Instead of putting magnets in the form of robotic arms over the plane which adds more weight and limits menuvers, Mabye I'll make an invisible magnet with a large switch. Nice job making this :D

    8 months ago