AA gun (a bit) fixed
69.0k Yourlocalhuman
2.5 years ago
No Tags
Auto Credit Based on spDraco's I wish I knew how to automate turrets
i tried to fix this thing! but sorry cant do automatic gun, my FT skills are far from that
The fixes:
Now you dont need to move trim or VTOL to move the turret, just use camera and aim at the desired place!
Also has a proximity fused bullets
Specifications
General Characteristics
- Predecessor I wish I knew how to automate turrets
- Created On Android
- Wingspan 6.5ft (2.0m)
- Length 11.1ft (3.4m)
- Height 4.8ft (1.5m)
- Empty Weight N/A
- Loaded Weight 2,480lbs (1,125kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 2269
Parts
- Number of Parts 86
- Control Surfaces 0
- Performance Cost 280
I'm gonna just say it outright, I only really mess with XML properties in game, I have no clue how to code using funky trees. This has helped out, but I just wish the devs would make it more simple with say, some sort of customizable radar part that you could link to missiles or guns in order to track the target
put it in the input where trim is currently
@DaDEMON1o1 where to put this input? On the yaw rotator or the pitch one
here: (TargetHeading - Heading + rate(TargetHeading)*(((600 * sin(asin((TargetDistance * 9.81)/(pow(600, 2)))/2))/9.81) * 2))/90
@spDraco little note: connect the camera with the unmoving parts, or the camera will aim abit farther than your POV
This is a very big help, thank you @Yourlocalhuman
@spDraco