Well guys, sorry. I tried making this fire like a tank...
37.9k AeroEngineering
8.6 years ago
Auto Credit Based on AeroEngineering's WTF
SO because of numerous requests, I tried making the medium size gun fire more like a tank. Instead, I made a gun that is so OP that it cant kill anything. So, now we have one gun that isnt overpowered.
Try it. Load the level. Try to shoot the block in front of the gun. The block isnt destroyed. Weird. :/
Specifications
General Characteristics
- Predecessor WTF
- Created On Windows
- Wingspan 3.1ft (1.0m)
- Length 21.7ft (6.6m)
- Height 3.3ft (1.0m)
- Empty Weight 677lbs (307kg)
- Loaded Weight 677lbs (307kg)
Performance
- Wing Loading 251.7lbs/ft2 (1,229.0kg/m2)
- Wing Area 2.7ft2 (0.3m2)
- Drag Points 385
Parts
- Number of Parts 5
- Control Surfaces 0
- Performance Cost 14
@AndrewGarrison can you add an update with gyros
Thanks! This will be fixed in the next update.
Well, it looks good aesthetically rn, so thats good
@HellFireKoder Formatting has and will always be my enemy!
@DarkLithium it's a screenshot, gives just as much information as
IndexOutOfRangeException: Array index is out of range.
Assets.Scripts.Levels.GameObject.Pool'[T].Create ()
Assets.Scripts.Levels.BulletPool.CreateBullet (UnityEngine.Transform origin. Vector3 velocity. Single mass)
Assets.Scripts.Parts.Modifers.Weapons.GunScript.FireGun 1)
Assets.Scripts.Parts.Modifers.Weapons.GunScript.FixedUpdate 1)
Edit: formatting works just fine, mwahahahahaha
@AeroEngineering It looks to be a screen clipping and is hard to read...
@AceSquadIndustries i know how to make an OP gun. Ive done it before. something went arwy on this, I guess. :/
@DarkLithium that wasnt me @HellFireKOder gave me that
@AeroEngineering Learn to format
IndexOutOfRangeException: Array index is out of range.
Assets.Scripts.Levels.GameObject.Pool'[T].Create ()
Assets.Scripts.Levels.BulletPool.CreateBullet (UnityEngine.Transform origin. Vector3 velocity. Single mass)
Assets.Scripts.Parts.Modifers.Weapons.GunScript.FireGun 1)
Assets.Scripts.Parts.Modifers.Weapons.GunScript.FixedUpdate 1)
edit: So code formatting doesn't seem to be working right now...
@JacobHardy64 agreed. So much for these "overpowered" guns
Weird @AeroEngineering
this gun doesnt seem to fire projectiles at all
@AndrewGArrison @KEvinMurphy @NAthanMienska @JoeySellers