Introduction
(Fictional) The MDS Unimpeded is a Definitive Class Destroyer designed by Windshifter's Aerospace Engineering Corporation (WAEC). It is in service in the Mouse Defender Allies Naval Corps (MDANC), and is one of the main heavy vessels in their fleets. It is heavily armed to deal with any threat of any size, with modern auto aiming and camera aiming systems.
Instructions
AG1
: Nothing
AG2
: Left SeaRAM control
AG3
: Right SeaRAM control
AG4
: Heli bay doors
AG5
: Nothing
AG6
: Nothing
AG7
: Nothing
AG8
: Gyro DO NOT DISABLE
NOTE: When spawning in, wait until altitude is 11ft. This allows the ship to properly settle in the water.
Armament
Ship to Ground
76x Inferno
4x Cleaver
1000x Autocannon rounds
Multi-Purpose
1x Phalanx CIWS
36x SeaRAMs (18x left and right)
Ship to Air
36x Long range missiles
Correct Operation of Weaponry:
Inferno - Fire as normal missile, locking
Cleaver - Fire as normal missile, locking
Autocannon rounds - Fire as normal cannon, aim with first-person camera
Phalanx CIWS - Fire as normal machine gun, auto aiming once target
selected
Left SeaRAM - Fire as normal rockets, activate AG2 and use VTOL and Trim
to aim
Right SeaRAM - Fire as normal rockets, activate AG3 and use VTOL and Trim
to aim
Long range missiles - Fire as normal missile, locking
Acknowledgements
Credit for the Phalanx CIWS goes to @Podphong3212. Permission for use was requested, but user was inactive. Consent Assumed. Link to Phalanx CIWS click HERE
Credit for one of the reshader presets goes to @ollielebanania. A preset is a combination of effects that a person can use to overlay over the simpleplane game in real time, using an app called Reshader. Ollielebanania is the one who put the combination of effects together for some of my screenshots.
Credit for the camera aiming code goes to @ToeTips. This autocannon was done with ToeTips help a while before this ship was produced, and has been used multiple times since. Camera aiming code is by ToeTips, idea for porting to cannons and cannon model by me.
Special thanks to @SamTheUncle, @CrestelAeronautics, @TheUltimatePlaneLover and @MIGFOXHOUND31BSM26 for testing and providing feedback throughout the design and construction process.
Gallery
Screenshots done by me, using Reshader
ENJOY
Specifications
Spotlights
- DISHWASHER2005 one month ago
- MentallyDistorted one month ago
- Marulk one month ago
- TheMouse one month ago
- ToeTips one month ago
- Christiant2 one month ago
General Characteristics
- Predecessor LCS Unimpeded
- Created On Windows
- Wingspan 66.7ft (20.3m)
- Length 490.7ft (149.6m)
- Height 163.8ft (49.9m)
- Empty Weight 456,338lbs (206,991kg)
- Loaded Weight 466,187lbs (211,459kg)
Performance
- Power/Weight Ratio 1.193
- Horse Power/Weight Ratio 0.008
- Wing Loading 399.6lbs/ft2 (1,950.9kg/m2)
- Wing Area 1,166.7ft2 (108.4m2)
- Drag Points 361142
Parts
- Number of Parts 903
- Control Surfaces 0
- Performance Cost 3,336
Thanks everyone for the comments and upvotes!
To those on my tagging list, you have been tagged on this post because you either
If you wish to be removed from this list, please let me know.
@windshifter1 partially yes, made the time for it
@Monarchii You're alive!!!
such a goob, i like
@TTL Thanks, I'll keep that in mind.
@windshifter1 the old fashioned way is to add a cover and chaff with black instead of red little squares. Everything other than the squares should be the hull color.
As I said before, it wasn’t the worst way. However, it does look extremely peculiar. One thing is the exposure on the missiles in the rear. If possible, you could lower them into the body, and disable collisions so it doesn’t interfere with the body.
If you don’t like the cover idea, some people have integrated covers for the missiles, and has lids that pop open for firing.
@TTL @reimuuuua Oh yes, I guess the missiles I should've covered up. I'm still a bit new to ship building. The worst way? What do you, please elaborate?
@reimuuuua the exposure on the missiles is one I’d say is bad. The worst one? I don’t make much good things but this isn’t the worse.
There are many ways to make a ship, but you chose the worst one😓
@windshifter1 thanks for the tag. will test the creation later I have some work. nice screenshots tho.
@ollielebanania oops forgot to tag you sorry. I used your preset here, so I thought you might like to see the finished creation. Credit was given.
@Graingy Ok then, I'll take you off my list.
@windshifter1 I never should’ve been on a list to begin with, since I never asked.
It’s not a big deal, but it’s definitely becoming a peeve of mine whenever someone made tags with me in it.
Tagging for a specific reason (e.g. wanting my input) is a different story. But mass tagging without asking bugs me.
@Graingy So you wish to be removed from my tagging list? Once you confirm, I'll do that.
To be honest, I tagged you to see what you had to say about this, as you did on my previous clipping turret ship.
HOWEVER
I never asked to be tagged here.
Incredible. You went from clipping turrets to this in, idk, a few months?
Man, I suck at this game.
@windshifter1 Np!
@Sarp17 Thanks!
@DISHWASHER2005 I used a method called panelling, it gets a better overall shape than normal fuselages, but obviously not as smooth. Thus it looks a bit like stormworks I guess.
Wow 🤯 Amazing!
the Hull of the ship looks like a build from stormworks 😂
@windshifter1
BOAT
Great job!
Gotta give my first thoughts:
Big boat, big gun, me blow sh*t up