Aurus
197k SledDriver
7.3 years ago
No Tags
Vertical takeoff: press brake to rise into the air, then throttle up. AG8 to toggle pitch sensitivity.
The Aurus is armed with two physics-defying guns that can take down ships (and bridges) in a rather entertaining manner.
Specifications
Spotlights
- MAHADI 7.3 years ago
General Characteristics
- Created On Windows
- Wingspan 214.9ft (65.5m)
- Length 91.1ft (27.8m)
- Height 51.3ft (15.7m)
- Empty Weight N/A
- Loaded Weight 34,755lbs (15,764kg)
Performance
- Power/Weight Ratio 1.939
- Wing Loading 8.2lbs/ft2 (40.2kg/m2)
- Wing Area 4,219.4ft2 (392.0m2)
- Drag Points 645369
Parts
- Number of Parts 148
- Control Surfaces 9
- Performance Cost 676
@CptJacobson I guess it does. I just made an abstract shape.
@SledDriver it looks like a black and yellow mustache of doom
Hmm... ok. Good job then! @SledDriver
@Maxwell1 I know what you mean, it's supposed to look alien, not nice or pretty.
Eww... this looks disgusting... in a good way? Reminds me of a bee... and I hate bees... I saw a giant bee on a field trip when I was 5. It was scary as... Fnaf... no wait that's not really scary, sooo I guess a scary thing? I guess...
Thanks, @Awsomur
Strange, but cool.
@SledDriver totally dude
@BaconRoll It's like, I mean, you know, right?
@SledDriver like, I totally know dude
@destroyerP LOL, it's an "almost peanut"...
@SledDriver np
Thanks, @MAHADI
I'm unsurprised that it doesn't looks likes a peanut. Jk
never saw something like this before, it's elegant...
@BaconRoll A most excellent comment
@jamesPLANESii I did make one, though it's not really an airplane, more of a spaceship.
@SledDriver Radical dude
@Stingray Of course, why wouldn't I share them? Jundroo physics is fine, most people just don't bother to take the time to explore it and learn to use it well. The editor, on the other hand, could be improved a lot, enabling everyone to create smooth fuselages as I do.
You should start building asymmetrical aeroplanes. I think they suit your building style.
@SledDriver Thanks for the reply. I'm glad you share your creations with the community of SP, they demonstrate the use of personal time, care, and precision. And maybe the knowledge that "jundroo physics" has room for improvement.
Thanks. I don't use Unity at all. I have my own scripts to generate fuselage sections with very precise values for offset, rise, and run. I use simple numerical functions to generate the values. @Stingray
Nice. Now, which version of Unity helped in constructing this? If I'm barking up the wrong tree, does Unity have competition?
Thanks. I like to use orbit view and maneuver it and watch the colors change. I wonder what it would look like if I used thinner sections... @Treadmill103
@BaconRoll dude