Autoland Lightning II [Open Beta Test]
Origin : @Cerdd , @WolfHunter9111 , @UltraLight , @ReinMcDeer
(FILLER POST)
Changes :
• ReinMcDeerized
• Autoland (By @UltraLight)
• Others Still Classified (Revealed Soon In The Full Version)
Description :
Open Beta Of My Upcomming F-35C Lightning II For Testing Its Control Surfaces And Carrier Autoland System. Open For Public.
AG Controls :
AG-1 : Lights (Soon)
AG-2 : Tailhook (Still In Development)
AG-3 : Fuel Probe (Soon)
AG-4 : Carrier Autoland (USS Beast)
AG-5 : N/A
AG-6 : Fuel Dump (Soon)
AG-7 : Weapon Drop (Soon)
AG-8 : Weapon Arm
Payload :
• 1x Autoland System (FbW)
(Weapons : https://www.simpleplanes.com/a/72PoGI/Ace-Combat-ish-Weapons-And-Equipment-Pack)
Note :
• This Is Not Fully My Creation
• This Is A WIP / Teaser Aircraft
• I Put The Carrier Autoland Because... I Dont Know How To Land On USS Beast :(
• If There Is A Mistake / Bug, Please Report Via Comment
• Fully Version Soon (T For Tag Via Comment)
Thankyou For Downloading
Fly Like An Eagle, Fight Like A Falcon !
Dance With The Angel !
~ Fadel
Contact : Look At Profile
Specifications
General Characteristics
- Predecessor [RD Cockpits] F-35C Lightning II
- Created On Android
- Wingspan 44.8ft (13.6m)
- Length 50.2ft (15.3m)
- Height 14.6ft (4.5m)
- Empty Weight N/A
- Loaded Weight 32,887lbs (14,917kg)
Performance
- Power/Weight Ratio 1.281
- Wing Loading 49.4lbs/ft2 (241.1kg/m2)
- Wing Area 666.0ft2 (61.9m2)
- Drag Points 6294
Parts
- Number of Parts 258
- Control Surfaces 6
- Performance Cost 1,142
Also @UltraLight May I Borrow Your Autoland For A While ? Because Tbh Im Not Really Good At CV Landings But / And I Need To Test It On Aircraft Carrier (Touch And Go) (Usually I Ask My Cousin For Testing My Aircrafts, But He Still In Exam Week Now)
I Promise* Im Gonna Remove It In The Release Version
Also, This Is One Of My "Fastest" Conversion / Modification I've Did ! (Only Takes Arround 15 Min From Downloading The F-35, RDizing It, Copy Paste The Autoland Variables, And Testing)
If tested on sandbox it lands very well, but when brought into the carrier landing level it dosen't work. Might be because the FT is coordinate based as opposed to targeting based, though
I HAVE RISEN FROM THE DEAD, I HAVE NOW RETURNED!!! Expect something very soon ;)
T
@OkaNieba ok thanks for the heads up
@Thaflightgod1 No Thanks (You Can't), This Is Not Completed Yet*
I Will Tag You In The Release Version (Next Month*)
I can weaponize the finished version if you want
@C47skytrain yep, I tried that. It was being super finicky, so I reasearched it on the sp website, and the location of each ship resets every time you choose a new location. There’s no funky tree variables for that, unfortunately
@UltraLight Well, what if you change the location in the code every second by using some time parameters or something?
@UltraLight Aa I See, Thankyou
@OkaNieba yep you can, it’ll be pretty hard to move over and there’s a lot of params to tune, so it could be tricky. Also fyi Carrier landings are impossible to code — the position of any ship does not move consistently
Honorable Mentions : @MAPA , Tsuchiisan And WolfHunter (We Always Remember You All), @CR929thenewSPplayer , @Angelcod73
Credits : @Credd , @WolfHunter9111 , @UltraLight