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WORKING! Nuclear Bomb!!!!

6,698 Natedoge  4.6 years ago

This is not clickbait!!

With the new types of inputs for cannons, you can now create almost realisticly sized and looking nuclear bombs! The way this works is because the new inputs, explosion Scalar and damage scalar for cannons, you can customize the size and damage that each cannon round does. The reason this is crazy is because before we didnt have these inputs, which almost everyone knows, but I figured out a way to harness the cannon round and control it! It is similar to how you can get custom missiles, by trapping either a cleaver missile or something else in a circular box, or any other way you know of, cannons work similarily! As you can see if you download his, I used xml modding to deactivate some properties of the cannon, like velocity, and I made the caliber very small. Then, I just upped the damage scalar and the explosion scalar, and boom!, you now have a realistic nuclear bomb.

How it fully works: The cannon is trapped in the little box, and when you fire the cannon, it will drop the bomb, and the cannon part. It gets laggy so be careful. And since the cannon can sometimes have difficulty blowing up, I added one boom 50 to jumpstart the cannon explosion.

Its really that simple! Now like I said, it can get laggy if your camera part is inside the explosion, or near it.

And because the way I xml modded the cannon, it can damage your aircraft within a few miles, so be careful!

You can use this concept in any project, build, or whatever, but remember, like always, please credit me! Same goes for the bomb itself. Also, I meant for the concept, this design, if you make your own design, you don’t necessarily have to credit me, but if its very similar, it would help me!

Thank you, and like always, goooodbye!

Spotlights

General Characteristics

  • Successors 5 airplane(s) +79 bonus
  • Created On iOS
  • Wingspan 12.1ft (3.7m)
  • Length 26.9ft (8.2m)
  • Height 5.2ft (1.6m)
  • Empty Weight 2,793lbs (1,267kg)
  • Loaded Weight 2,793lbs (1,267kg)

Performance

  • Wing Loading 148.3lbs/ft2 (724.1kg/m2)
  • Wing Area 18.8ft2 (1.8m2)
  • Drag Points 1532

Parts

  • Number of Parts 40
  • Control Surfaces 0
  • Performance Cost 134
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    6,698 Natedoge

    Oh, I forgot to mention this, I stripped it up and the weird thing in the second picture is the concept. So, if there was any confusion or something, that’s the explanation. And for the cannon not to glitch out, if it is actually inside any fuselage parts, you have to disable aircraft collisions for the fuselage it is in.

    Pinned 4.6 years ago
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    6,698 Natedoge

    Yeah I know lol it was great while it lasted@AndrePlaysSP

    +1 4.1 years ago
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    6,698 Natedoge

    Okay because you have to have cannons, and the update with cannon explosion scalar and stuff like that. @DrBronnor

    4.6 years ago
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    @Natedog120705 uhm... i will verify that, and i will use th repair tool from steam to see if i have missing files

    4.6 years ago
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    6,698 Natedoge

    Do you have the latest update@DrBronnor

    4.6 years ago
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    @Natedog120705 Wat !? I do it but that does an explosion like Boom 50 and that's all

    4.6 years ago
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    6,698 Natedoge

    It detonates once it hits the ground. Like a normal bomb.@DrBronnor

    4.6 years ago
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    how to detonate it ?

    4.6 years ago
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    6,698 Natedoge

    Thanks man I’m glad this can help you! @TheSlavicGerman

    4.6 years ago
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    @Natedog120705 Holy damn, you are a smart cookie, thank you! I have developed the AIR-2 Genie, the Nuclear Air to Air missile, and up until now I've been limited to Boom 50's now with this I can make a proper Air to Air Nuclear missile, and finally my 60's jet and future creations will be more accurate!

    4.6 years ago
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    6,698 Natedoge

    I don’t know I guess that didn’t happen for like 686 other people. @SkyCloudGaming

    4.6 years ago
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    25.5k VinFage

    "There was an error loading the aircraft design."

    4.6 years ago
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    6,698 Natedoge

    Thx man. I also figured out another way, if you use the same cannon, but put a magnet with like 99999 power, it will hold the cannon shot. I haven’t really tested it yet, but I thought of the idea. Thx though! @AWESOMENESS360

    4.6 years ago
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    @SledDriver I saw your shuttle with the nuke, and I noticed how you were talking about the nuke having conventional warheads, so it made me think of this. If you haven’t seen this already, it’s a realistically sized nuke with an equally powerful explosion and a somewhat massive explosion size. I don’t know if it’ll work on your builds, but if it does I’d give it a try!

    4.6 years ago
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    This is actually a really genius idea, very intuitive!

    4.6 years ago
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    6,698 Natedoge

    Lol @Bman01

    4.6 years ago
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    4,596 Bman01

    Also known as the - game crasher or omg my potato can’t run 10 parts!!

    4.6 years ago
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    6,698 Natedoge

    What do you mean? @AhzBestos

    4.6 years ago
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    It won’t download correctly for me

    4.6 years ago
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    6,698 Natedoge

    Oof, I can’t even imagine trying to figure out how to do that. Hmmmm... @SupremeDorian

    4.6 years ago
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    6/10 not enough radioactive fallout

    +5 4.6 years ago
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    6,698 Natedoge

    You can make it bigger by going xml modding the explosion scalar or damage scalar higher in the cannon tab in the inside. @RYAviation

    4.6 years ago
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    This but...Bigger

    4.6 years ago
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    6,698 Natedoge

    Thx dude @EDOUARD19

    4.6 years ago
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    427 EDOUARD19

    MAN ! Awesome

    4.6 years ago
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