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Banshee blue havoc

1,842 Irobert55  6.4 years ago
7 downloads
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Auto Credit Based on Jacobdaniel's dogfight challenge, closed

a fighter with high maneuverability and two dumbfire gerdians. the fix of the slightly slugish reactions to certain controls was done by randomusername so thanks to him too. it is so maneuverebal that the AI turns it into a party. loosely based on the sanka mk b from the sky crawlers.

General Characteristics

  • Predecessor dogfight challenge, closed
  • Created On Windows
  • Wingspan 37.1ft (11.3m)
  • Length 28.8ft (8.8m)
  • Height 14.8ft (4.5m)
  • Empty Weight N/A
  • Loaded Weight 1,168lbs (530kg)

Performance

  • Horse Power/Weight Ratio 1.797
  • Wing Loading 3.2lbs/ft2 (15.9kg/m2)
  • Wing Area 359.8ft2 (33.4m2)
  • Drag Points 1613

Parts

  • Number of Parts 38
  • Control Surfaces 8
  • Performance Cost 287
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    1,842 Irobert55

    @randomusername ok that sounds great MUAHAHAHAHAHAHAHAHAHAHA!!!!! coph coph coph.

    +1 6.4 years ago
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    1,842 Irobert55

    @randomusername whats lifetiume?

    6.4 years ago
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    1,842 Irobert55

    @randomusername but the impact fore thingy is because i want to build the dumbest possible anti ship gun i can think of (very slow projectile, high impact force and super increased damage. wow i had a challenge idea: a dogfight challenge but with only two allowed guns: one with super damage but a joke of a firing rate (around one shoot per 5 secs) or increased firing speed with almost no damage).

    6.4 years ago
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    1,842 Irobert55

    @randomusername i got sked by potato21 for some help. its so easy that i can do it with right (i am a lefty).

    6.4 years ago
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    15.6k Jacobdaniel
    6.4 years ago
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    30.2k Potato21

    Your welcome. :)@Irobert55

    6.4 years ago
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    1,842 Irobert55

    thx @Potato21

    6.4 years ago
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    1,842 Irobert55

    @randomusername what was the code for increased impact force again? i want to test something stupid. and when we are on the topic of xml modded weaponry: is it possible to reduce the ratatatatatat too when you reduce the firing rate of guns in overload and when yes how can i doo it?

    6.4 years ago
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    1,842 Irobert55

    @Jacobdaniels

    6.4 years ago