A cool glitch
11.3k Shadodoom
4.3 years ago
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This is an actually cool glitch. First, spawn into the air. Second, press 1 and observe as your plane gets frozen in time. It doesn’t move, it just stops. Your roll, pitch and exact location will get saved and you will stop. It is done by having an engine with an extremely high power multiplier. This may actually have a use in a build
Specifications
General Characteristics
- Created On iOS
- Wingspan 1.6ft (0.5m)
- Length 4.9ft (1.5m)
- Height 3.3ft (1.0m)
- Empty Weight N/A
- Loaded Weight 1,025lbs (464kg)
Performance
- Power/Weight Ratio 3.288
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 393
Parts
- Number of Parts 3
- Control Surfaces 0
- Performance Cost 13
So it is great! GOOD JOB
@CoconutCraft Quit the game and re-enter it.
Just scroll down a couple of aircraft and mine will be there! Although a bit different, it is pretty much the same thing!
Hey! This is my aircraft!
When I turn AG1 off, I remain still for a second, then my speed instantly changes to a few septillion miles per hour
This thing is cool. I crashed into the water, then my phone started making weird, and scary sounds and I had to leave before I don't want my phone to explode in my hands. I'm scared.
@L3dg3ndary
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That didn’t help @11qazxc
@Eiro
For example, you need to add two binary numbers: 11 and 10, and you can save two digits for result.
11+10=101,
but you can save only two digits, and you have
11+10=01
in result.
Decimal example:
80+31=111
but you can save only two digits, so result is
80+31=11.
/
Now let's solve one more example:
Plane state at frame 0:
Plane mass is 0.5 kg
Plane drag is 0.5 kg
Plane speed is 1 meters per frame
Engine thrust is 50 kg
/
Equation for frame 0
Thrust-drag=49.5 kg force
Force:mass=99 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 1:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
Equation for frame 1
Thrust-drag=50 kg force
Force:mass=0 meters per frame squared acceleration
Speed at start+acceleration=0 meters per frame
/
Plane state at frame 2:
Plane mass is 0.5 kg
Plane drag is 0 kg
Plane speed is 0 meters per frame
Engine thrust is 50 kg
/
It's simplified 1D case, without gravity, lift, etc, but i thought you can understand this principe.
It may be useful if you can turn it off. Imagine a perfectly hovering airship.
Explain in non computer english @11qazxc
Yes, it's cool, but first we need to find out why this is happening.
Because, if it's speed integer overflow it may work only on n-bit cpu's, but may not work on n+1-bit cpu's.
If it's something else it also may work only on n-bit cpu's...
So, do you have any idea why it happening?
Also, if we have equation we can use it in any planes, else it may not work.
Breaking the game, with a glitch @SFNox
Its not a glitch or any kind of it, It just you breaking the game