Aircraft Auto Tracking Cannon Turret
20.3k MAINE
4.1 years ago
First thing... This is only a 0.1 version. I am trying to figure out how to make it work at any angle. For now you must be near level in flight for this to work 100%
While I barely understand the Funky Trees formula that was used, I tweaked it by numbers only to get what seems to be a 50% functioning Aircraft Auto Turret. As said before, you must be in level flight. So, center your horizon.
Next, strap this to your AC-130's and give it a go or strap it to the nose of whatever jet your flying and watch the bullets fly. Automation is always the best! I wish someone would give a YT class on this formula and how it relates to the operation of the turret.
@SpoopBeans Remove cockpit and drag part to make sub assembly. Name sub assembly. Then it will be in your sub assembly's to use on anything you want.
How do i add creations to other aircraft?
@sheepsblood I dont even know how to program arduino stuff lol
@ShiroNeko Yeah, it's weird like programming Arduino vs a full set of C+ or programming in xcode vs C+. Not that I know what I am doing with those either but, it's funky. Maybe that's why they call it Funky Trees. I like that we can use it but, I wish there were more descriptions on how to use the functions with flight data and inputs.
@sheepsblood
no problem, Funky Trees are kinda hard so itll be a good thing to learn them lol
@ShiroNeko Thank you. Actually, last night I was able to figure out how to make an auto tracking turret with a more simplified code. IDK why the person who wrote the original code made it so difficult. Now I understand Funky Trees a little more, I have found it can be done with a code that is about 25 characters long versus their 300