HMHS Remedy
THIS A FICTIONAL SHIP NONE OF THE FOLLOWING IS REAL.
The second out of the three Seagull class troop transports HMHS Remedy (HMHS means his/hers majesty's hospital ship) was laid down in 1942 a month after Rms Seagull (S.S. Panacea) she was almost immediately changed to a hospital ship she was completed in March of 1943 she would go on to serve through out war even surviving 3 torpedo hits off the irsh coast she would see service through the cold war and would be decommissioned on April 4th 2013 after 70 years of service she's now a museum ship and sits next to HMS Belfast.
Specs:
Largest hospital ship at 1327ft or 404 Meters if you drink Tea, no offense.
Max speed over 70 Mph, 112 Kmh, 61 Knots
Can accommodate 3200 patience (expect yours because we all know your very impatient)
456 crew
Over 400 Medical personnel
32 Oil Boilers
1 Stupid back Story
Specifications
Spotlights
- Monarchii 7 months ago
General Characteristics
- Created On Android
- Wingspan 118.3ft (36.1m)
- Length 1327.4ft (404.6m)
- Height 286.9ft (87.4m)
- Empty Weight 4,734,385lbs (2,147,483kg)
- Loaded Weight 4,734,385lbs (2,147,483kg)
Performance
- Power/Weight Ratio 0.03
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 817792
Parts
- Number of Parts 553
- Control Surfaces 0
- Performance Cost 1,406
Great work
@Commander9013 i see, alright
@screechy oh yea it's a glitch every website can do it it was not intentional
@Commander9013 i see, what i mean is your doubled comment when you say abt the speed when programming
@screechy what are you asking about you said is it intentional I'm asking is what part intentional your making no sense
@Commander9013 what
@screechy is what intentional
@Commander9013 intentional, means that you do it on purpose
@screechy is what?
Is it intentional or not
I dont know, but why does @Commander9013 's comment doubled
@Commander9013 I believe SP is almost entirely metric.
Things like speedometers are something else entirely, however.
@Commander9013 ohh.. well, SP uses M/s on most part_(everything actually, I think.)
@Monarchii I'm meant the speed when programming it because it doesn't look the same as meters per second or anything like that the funky tree speed
@Monarchii I'm meant the speed when programming it because it doesn't look the same as meters per second or anything like that the funky tree speed
@Commander9013 just use a calculator/speed converter lmao, typically for something like this ship(e.g. Cargo, Escort Carrier, Oiler, etc) around 17 knots is good in general, destroyers would go like 34-36 knots, cruisers 30+ knots, battleship(early) would go 20-25 knots, battleship(fast/late) would go 26-30 knots, Aircraft Carriers would go 30+ knots, Submarines would go 7-14 knots, so and so, any questions?
@Graingy @Monarchii I don't need my ships to reverse but what is the SP speed to Irl speedm
@Monarchii Got it
@Graingy kinda yea
@Commander9013 this is tame af lmao, and raiding comment sections is our stuff anyway, isn't that right, sand?
@Monarchii hm So like a block
You have no idea how tame this is lmao
@Graingy bro please go in a unlisted vehicle to chat my notifications are going nuts
@Graingy yeah, effectively adding drag, I used to use this because it's also more easier for the game to process so lighter performance overall but further purposes it's just faulty cause it apparently doesn't work backwards..? atleast I tried, so now I use the manual drag hull tuned to decency
@Monarchii Wait, so what is it actually doing? Creating a lot of drag?
Do airbrakes register drag differently than other parts? I was assuming it was set to activate above a certain speed.