Unterseeboot Type-VII U-Boat
Wiki:
U-boats were naval submarines operated by Germany, particularly in the First and Second World Wars. Although at times they were efficient fleet weapons against enemy naval warships, they were most effectively used in an economic warfare role (commerce raiding) and enforcing a naval blockade against enemy shipping. The primary targets of the U-boat campaigns in both wars were the merchant convoys bringing supplies from Canada and other parts of the British Empire, and from the United States, to the United Kingdom and (during the Second World War) to the Soviet Union and the Allied territories in the Mediterranean. German submarines also destroyed Brazilian merchant ships during World War II, causing Brazil to declare war on both Germany and Italy on 22 August 1942.
Controls
AG:1 For Reverse Gear
AG:2 For Dropping Anchor
Screenshots
Specifications
Spotlights
- Sgtk 3.3 years ago
- Sarnnox 3.3 years ago
- MrShenanigansSP 3.3 years ago
General Characteristics
- Created On Windows
- Wingspan 21.1ft (6.4m)
- Length 221.5ft (67.5m)
- Height 47.8ft (14.6m)
- Empty Weight 1,537,217lbs (697,270kg)
- Loaded Weight 1,701,619lbs (771,842kg)
Performance
- Power/Weight Ratio 0.007
- Horse Power/Weight Ratio 0.001
- Wing Loading 4,897.1lbs/ft2 (23,909.9kg/m2)
- Wing Area 347.5ft2 (32.3m2)
- Drag Points 39327
Parts
- Number of Parts 290
- Control Surfaces 2
- Performance Cost 1,186
All the tags are requested from forums
@Skyplayz i will try
@BSKPlays2009 Also Please Make It Low Part Like Up To 200-300 Parts
@Skyplayz ok my pc can handle er
Hi Can You Build The USS Gearings
@Sarnnox thanks
I like it!
@MrShenanigans ok
@BSKPlays2009 you just tag me if have a question
@MrShenanigans ok
@BSKPlays2009 well we could talk on a single unlisted post
@MrShenanigans because we can talk and you could teach me xml modding like you do
@BSKPlays2009 no, why?
@MrShenanigans do you have discord?
@BSKPlays2009 sp
@MrShenanigans thanks a lot
@BSKPlays2009 this is for up and down clamp((inverselerp(0,90,TargetElevation + (rate(TargetElevation) * (TargetDistance / 1500)))),-0.11,0.94) and this is left and right
(((TargetHeading - Heading) + (rate(TargetHeading) * (TargetDistance / 1500)))/ 180) * clamp01(TargetDistance < 16093.44) * clamp01(TargetDistance > 1) I got it from Wizard2017's I-400 free to use turrets
@BSKPlays2009 sure uh gimme a sec
@MrShenanigans can you teach me how to make automatic aiming turret?
@BSKPlays2009 No Problom
@MrShenanigans thonks
Noice
@MrShenanigans
@Sarnnox
@Sgtk