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Need this in SP2

15.7k Johnnyynf  2 days ago
Auto Credit Based on Johnnyynf's 1932 Biplane

This only works with

LimitlessSpin

We need physically rendered prop/engine/powertrain for air craft and other vehicle.

Here is what I mean

For a plane game, the prop and the engine don't have the gyroscopic effect, the prop don't have the torque to roll the airplane, and the prop pitch don't interact with the air, also yawing effect when countering the roll which is really stong is this plane.

Which is a shame, because a really cool experience to manage all that, as a pilot flying the thing, or as designer addressing those effect.

With this craft, you can temper with all that. Ground looping had never been so much fun
Groundlooping
Wiki

About the engine

A flat 6 engine
VTOL to Prop Pitch
Top speed is with VTOL to the upper 4/5, at around 310 kmph at sea level.
With stock Bushplane as benchmark (similar drag and weight), it's around 260hp of output. Weight around 230 KG

Also the piston is powered by controlbase and not ingame piston, which is pretty novel

Spotlights

General Characteristics

  • Predecessor 1932 Biplane
  • Created On Windows
  • Wingspan 34.4ft (10.5m)
  • Length 25.3ft (7.7m)
  • Height 10.0ft (3.0m)
  • Empty Weight 1,622lbs (735kg)
  • Loaded Weight 1,999lbs (907kg)

Performance

  • Wing Loading 9.0lbs/ft2 (44.0kg/m2)
  • Wing Area 221.9ft2 (20.6m2)
  • Drag Points 1141

Parts

  • Number of Parts 378
  • Control Surfaces 7
  • Performance Cost 1,652
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    1,365 XEPOH

    @Johnnyynf it would be nice if they made a completely new game, but SP2 will be another version of the previous game, albeit with big changes
    here are airplanes with imitation rotary engines, where the reactive moment is manifested, this is their dubious advantage

    yesterday
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    15.7k Johnnyynf

    @XEPOH
    My opinion is that we shouldn't have to use custom prop to have all this. Because as you stated it would be too demanding and I totally agree. I just think there could be a option to have all the stuff integrated into the prop part

    +1 yesterday
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    ComplexPlanes2

    +1 yesterday
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    1,365 XEPOH

    in the current version of the game all this can be done, simulate a reactive moment, make a functional homemade propeller, make a homemade propeller pitch machine, but the new version of the game should become simpler, less demanding on the performance of the device

    2 days ago