Ferrari 499p Hypercar
Le mans winning beauty
About the 499p
The Ferrari 499p is a brand new hyper car made for the WEC racing series and is the 2023 overall le mans winner on its first attempt at the legendary race course. The body is a complete carbon fiber monocoque, and according to the ferrari website, "the body has been tuned by the ferrari styling centre under the direction of Flavio Manzoni." The car has a hybrid powertrain with a v6 engine taken from the 296 gt3, and extensively tuned by ferrari engineers. The electric motor has a differential and recharges the battery during decel and braking requiring no outside power source.
controls
- Pitch and roll for movement
- Ag1- doors
Builders note: this has been a very fun project to make and has helped with getting new techniques for building modern race cars. I put this one on hold for a bit to make the sprint car, and really liked how it has turned out. Ever sense i saw the first reveal of this car about a year ago i knew i had to make it and finally got around to doing it. The car on my phone is soooo laggy so i just get it to where i think it'll drive good so hopefully its an ok driving experience. While i was trying to take screenshots it crashed 3 times so yeaaaa... None the less i hope you enjoy driving this beast of italian engineering. (Also once i can find good blueprints im going to make the new Lamborghini hypercar)
thanks to LiutenentSOT for testing and feedback!
keep looking to the stars
Specifications
Spotlights
- Sergio666 1.4 years ago
General Characteristics
- Successors 1 airplane(s) +28 bonus
- Created On Android
- Wingspan 6.7ft (2.0m)
- Length 16.7ft (5.1m)
- Height 4.2ft (1.3m)
- Empty Weight 3,737lbs (1,695kg)
- Loaded Weight 3,870lbs (1,755kg)
Performance
- Wing Loading 13.2lbs/ft2 (64.6kg/m2)
- Wing Area 292.3ft2 (27.2m2)
- Drag Points 995
Parts
- Number of Parts 668
- Control Surfaces 0
- Performance Cost 1,875
Tags requested
@SPMistatopi edit the xml, especially the "DragScale" and also use the three line tool on the build menu to see the drag areas
@Lucas0116 reduce drag points
@SPMistatopi increased iy
@Lucas0116 did you increase or decrease it?
@SPMistatopi already tried that
@Lucas0116 edit the xml of the wheel, edit specifically maxAngularVelocity
@PapaKernels did that but sadly won't work still but that's fine
@Lucas0116 go to the wheels, add more traction, could add more hp on the engine, those are really the only things if you want it to be accurate still.
I want to make this faster somehow but i tried every technique sadly none of them works
Very underratted
29 Ferrari 499p Hypercar PapaKernels
@PapaKernels
still gets gapped by the fortnite battle bus
smh
@SilverArrow huh?
You seriously?
@LieutenantSOT thanks bro!
Beautiful, bro!
@LowtusF139
@Artutu @Tingly06822 @DatRoadTrainGuy19