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PaperCrafter1622-Tripod- Movement Example

13.7k Urocyon  3.9 years ago
211 downloads
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Auto Credit Based on RPC3503's BBC War of the worlds Tripod

Not a serious build, but a proof of concept for PaperCrafter1622. Here's a quick example of what I was talking about: no Funky Trees needed. Simply press 1, then 2, then 3 repeatedly in order for forward movement, works best when a full cycle is about a second long. Not pretty, not efficient, nor particularly steerable, but workable for just a few minutes of tinkering. I'll take this down after you've looked at it.

General Characteristics

  • Predecessor BBC War of the worlds Tripod
  • Created On Windows
  • Wingspan 41.3ft (12.6m)
  • Length 51.6ft (15.7m)
  • Height 67.6ft (20.6m)
  • Empty Weight N/A
  • Loaded Weight 6,455lbs (2,928kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 58362

Parts

  • Number of Parts 39
  • Control Surfaces 0
  • Performance Cost 224
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    13.7k Urocyon

    @Macrophage What DOES help is adding an offset weight to the craft/walker. Add, lets say, 500lbs on a tiny or invisible weight placed a few units in front and above a 2500lbs craft. This way when the walker does a walking motion, the effect of the weight will make the craft fall forward until it catches itself on the opposite leg. Quite a bit of trial and error to get this to work well, but the effect is the same as if the walker had traction.
    .
    I neglected to do this on my Paratroopers featured in my latest build because adding this weight mechanism would have ruined the invisible "magic" allowing them to jump and also skew the weight distribution of the transport. As it is though, they will wiggle about and at least remain upright after landing...

    3.9 years ago
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    3,579 RPC3503

    @Treadmill103 The legs don't dig in. That's why I didn't added such feature

    3.9 years ago
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    3,579 RPC3503

    @Urocyon That's how it walks actually...... And great advises! THANKS! Now my tripedal tripods can walk because of YOU!

    +1 3.9 years ago
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    13.7k Urocyon

    @Treadmill103 Yeah, had the opposite effect. On the other paw, when I started making gun turrets, I used to make them too light and they'd also get shaky (I considered it recoil). The better way to go would be gyroscopic movement and more/better hinge configuration. It's not really my build, so I'm not going to play around with it.

    3.9 years ago
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    13.7k Urocyon

    @Treadmill103 More weight on the leg bits might help?
    @PaperCrafter1622 Just a few minutes of tinkering. Using more hinges in a better configuration and perhaps with a different activation method would yield a better result. Notice the weight reduction: if the previous weight were used, it might have destroyed the craft. I don't know how the thing is supposed to move, since I haven't seen this version of Wot W, but maybe a few pistons could also help. FTs with time delay functions would be ideal, but they seem rather complicated...

    3.9 years ago
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    3,579 RPC3503

    @Urocyon OOOOOH MY GOD IT WORKS!

    +2 3.9 years ago
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    3,579 RPC3503

    @Urocyon Finally a succesor of my build! Thanks for the example! (I'll download this pronto)

    3.9 years ago
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    13.7k Urocyon

    @PaperCrafter1622

    3.9 years ago