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GBU-12 (Fully Functional)

11.5k shipster  4.0 years ago

DISCLAIMER: the BODY of the bomb was built by someone else. I do not remember this person’s name, BUT if it’s yours, both tell me and prove it, and I will credit you. I fixed the flight characteristics, that’s it.

This puppy doesn’t have any change in speed and has ZERO smoke trail. To take it, grab the pylon, slap it on your aircraft of choice, and change the fin-deploying rotators according to how many you decide to equip said aircraft with.

Is that better Snowflake? xD

Spotlights

General Characteristics

  • Successors 1 airplane(s) +7 bonus
  • Created On iOS
  • Wingspan 11.4ft (3.5m)
  • Length 11.1ft (3.4m)
  • Height 8.5ft (2.6m)
  • Empty Weight 959lbs (435kg)
  • Loaded Weight 959lbs (435kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 441

Parts

  • Number of Parts 43
  • Control Surfaces 0
  • Performance Cost 179
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    @shipster I have made the body of the guided bomb but Idk how to make it functional, all the ways I know has failed so far

    3.3 years ago
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    @shipster umm wait

    3.3 years ago
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    11.5k shipster

    Sure! What seems to be the problem? @JuanNotAnAlt

    3.3 years ago
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    @shipster Can you help me with the guided bomb.

    3.3 years ago
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    11.5k shipster

    Well yes, you CAN watch them manually. But the first bomb you attach will be the last one to drop. Last bomb you attach is first to drop. And when I said ‘“<4” setting’ I meant the deploying fins. If you were to theoretically attach 4 of these bombs onto an aircraft, the LAST bomb that you attach will have ‘ammo(“GBU-12”)<4’ in the input settings. @Rakoval500k

    3.6 years ago
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    1,955 Rakoval500k

    I've tried to find such property in the XMl through Notepad++, but seems like it does not exist... So, only way to see the launch sequence is to manually look at the launching order of them, right?

    3.6 years ago
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    1,955 Rakoval500k

    Greetings! Sorry for a possibly dumb question, but how do i find out the launching sequence of bombs, if i have multiple of them on my aircraft? It is necessary for unfolding the fins of bombs, since inputs of those rotators are linked to the ammo count. Also, i strongly suggest to increase the massscale of a missile to 1.5 to give it proper accuracy, and explosionscale of it should be approximately 2.5-3. MaxHeadingAngleAdjustmentRate better to be decreased to 100 from your 1000. And it will be good to increase the massscale of that straight-angled hollow fuselage to a number of 15-20, since with massscale of 1 it weights nothing. Thus, the weight of bomb will be cloalser to IRL.

    +1 3.6 years ago
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    11.5k shipster

    Yeah it won’t be accurate range. It’ll have to be limited to the game’s mechanics. However, if you want to hit an AI “aircraft”, the potential range increases. @mLk17

    3.7 years ago
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    4,183 mlksback

    @shipster A jsow ? joint standoff weapon?
    That would be cool !
    I am currently trying to make cluster bomb, but i gave up on gliding things. I tried before, but with the lift mechanics the missile isn't accurate.
    Btw how do you plan make 70 miles with the game radar? Targets appear at 15 km...

    3.7 years ago
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    11.5k shipster

    Yay!! No problem! Feel free to ask any more questions if you need help on something like this. I’m currently trying to make JSOW, which, if you don’t know, is a guided glide bomb with a range of about 70 miles in perfect conditions. @mLk17

    3.7 years ago
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    4,183 mlksback

    @shipster OHH it works !!
    Thanks bro ! )

    3.7 years ago
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    4,183 mlksback

    @shipster ok thx ! :D

    3.7 years ago
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    11.5k shipster

    No no, mine is an inferno as well. Ok, it’s very hard to explain through words, but you make the bomb part, detacher, AND missile in the exact same coordinates. Then, make sure the bomb and missile DO NOT have 0 mass. Then, make all parts 0 drag. If that doesn’t work, send another message and we can work it out :) @mLk17

    3.7 years ago
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    4,183 mlksback

    @shipster yeah i've just tried, but once i fire MY bomb ( i tried to make a guided bomb too), it just stays in place.
    Btw i readed all the comments and i thonk its because my missile is an inferno, not a cleaver. I'll also try multiplying the weight of the detacher.

    3.7 years ago
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    11.5k shipster

    But it takes a while to make it like this. Without any fine adjustments, the missile will either slow down and stop in mid air, or it will have a smoke trail behind it @mLk17

    +1 3.7 years ago
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    4,183 mlksback

    @shipster ah ok

    3.7 years ago
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    11.5k shipster

    It has a missile inside @mLk17

    3.7 years ago
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    4,183 mlksback

    @shipster How do you make accurate bombs ?
    How do you make targeting work if the mass is not equal to the bomb ?
    Do the targeting automaticly adjust ?

    3.7 years ago
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    11.5k shipster

    Sure thing! 👍 @DimitriIqbal91

    4.0 years ago
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    Thanks for the help you've given all along!

    4.0 years ago
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    11.5k shipster

    Ok @DimitriIqbal91

    4.0 years ago
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    @shipster 0 drag on all parts, detacher 10× mass, both are already do

    I'll scan for the problem by myself first, then if I come to a dead end, I'll ask your help

    4.0 years ago
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    11.5k shipster

    If you'd like, you could post it unlisted and tag me and I'll take a look at what's going wrong @DimitriIqbal91

    4.0 years ago
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    11.5k shipster

    And did you put 0 drag on all parts? @DimitriIqbal91

    4.0 years ago
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    11.5k shipster

    Did you multiply the weight of the detacher? Mine's at 10 massScale @DimitriIqbal91

    4.0 years ago
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