''HyperTalon'' Multirole Hypersonic Missile
Greetings y’all! This is just filler post, nothing too crazy today. But regardless, it’s just a fun little thing I wanted to try out because why not.
My first attempt at a Hypersonic Missile design, capable of speeds well over Mach-5, in a nice compact multirole design. No activation groups needed, be sure to grab the Missile by the pylon, or if you want just the missile, grab it by the detacher inside the missile. I recommend using X-Ray mode to find it.
Four of these are mounted on the stock FA-18 Wasp for your convenience, something cool I’ve noticed about them is that if they build up enough speed, they can destroy things via kinetic energy and not just explosive force, which is kinda cool.
If you wanna use them on your build, feel free! They’re very simple, at only 10 parts each, so credit doesn’t feel needed.
Have fun!
Specifications
General Characteristics
- Predecessor Wasp
- Successors 9 airplane(s) +21 bonus
- Created On iOS
- Wingspan 32.0ft (9.7m)
- Length 40.9ft (12.5m)
- Height 13.3ft (4.1m)
- Empty Weight 15,169lbs (6,880kg)
- Loaded Weight 20,173lbs (9,150kg)
Performance
- Power/Weight Ratio 3.342
- Wing Loading 58.4lbs/ft2 (285.3kg/m2)
- Wing Area 345.3ft2 (32.1m2)
- Drag Points 3244
Parts
- Number of Parts 91
- Control Surfaces 8
- Performance Cost 444
@edeison idk, haven't tested it for that. I may though now, now that you've given me the idea!
is it fast enough to get past ice base lasers?
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
I think That it is the best missile I've downloaded it can retarget enemy's
One thing i noticed is if you lose a lock on the enemy due to counter measures but the missle fired and trailed off just regain the lock and the missle will auto correct and head back twords the enemy, pretty cool
Also known as me after drinking coca cola
S a r k m i s s i l e
Kinda looks like a shark from the front ngl
sharg 👍
design looks like the X-51 Waverider
10/10 would updoot if I were you
This is beautiful, I have finally been able to find a hypersonic missile as I wanted. 👏👏👏
@MuizTheMobileFriendly thanks!
@se34ruy honestly that’s pretty impressive
I love the design
i just hit my own plane with the missile
Also nice missile 👍
I logged on right as you posted lol