MaxGroundSpeedChallenge-Car-Framework-v1.1
2,662 EarthwormJim
8.2 years ago
Auto Credit Based on EarthwormJim's MaxGroundSpeedChallenge-Car-Framework-v1.0
Improved version. Lower drag points, lower part count, higher power/weight ratio, higher reached speed (~903mph). I don't know if this counts as a car while the rear wheels are replaced (adding small rotators will increase the weight too much). Still no XML modifications
Yeah, 9 galons :}
Specifications
General Characteristics
- Predecessor MaxGroundSpeedChallenge-Car-Framework-v1.0
- Created On Windows
- Wingspan 4.1ft (1.2m)
- Length 20.8ft (6.3m)
- Height 5.7ft (1.7m)
- Empty Weight 4,268lbs (1,935kg)
- Loaded Weight 4,331lbs (1,964kg)
Performance
- Power/Weight Ratio 7.781
- Wing Loading 613.2lbs/ft2 (2,994.1kg/m2)
- Wing Area 7.1ft2 (0.7m2)
- Drag Points 633
Parts
- Number of Parts 9
- Control Surfaces 0
- Performance Cost 124
Important for downloaders!!!
Looks like the game's engine has a fuzziness in its integrator. I've uploaded this model after exactly 25 test-runs which showed always over 900mph (902-903) reached speed and NO blown-ups/not-on-the-ground moments. But today, in new 25 runs, without a single change in design and the same drag points/power-to-weight-ratio/wing-area/weight the car blown before the finish, reached only 881mph, and yes - did a lift-off AT the FINISH (which means 0mph, ie fail)
Devs, can you look at this?