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MaxGroundSpeedChallenge-Car-Framework-v1.1

2,662 EarthwormJim  8.2 years ago
Auto Credit Based on EarthwormJim's MaxGroundSpeedChallenge-Car-Framework-v1.0

Improved version. Lower drag points, lower part count, higher power/weight ratio, higher reached speed (~903mph). I don't know if this counts as a car while the rear wheels are replaced (adding small rotators will increase the weight too much). Still no XML modifications

Yeah, 9 galons :}

General Characteristics

Performance

  • Power/Weight Ratio 7.781
  • Wing Loading 613.2lbs/ft2 (2,994.1kg/m2)
  • Wing Area 7.1ft2 (0.7m2)
  • Drag Points 633

Parts

  • Number of Parts 9
  • Control Surfaces 0
  • Performance Cost 124
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    2,662 EarthwormJim

    Important for downloaders!!!

    Looks like the game's engine has a fuzziness in its integrator. I've uploaded this model after exactly 25 test-runs which showed always over 900mph (902-903) reached speed and NO blown-ups/not-on-the-ground moments. But today, in new 25 runs, without a single change in design and the same drag points/power-to-weight-ratio/wing-area/weight the car blown before the finish, reached only 881mph, and yes - did a lift-off AT the FINISH (which means 0mph, ie fail)

    Devs, can you look at this?

    8.2 years ago