F-40D II Manta Ray
F-40D Manta Ray II
- "Upgraded F-40 airframe. Includes new avionics, supersonic flight, chaff/flare countermeasures, and a new set of weapons."
- Now has stabilators.
Weapons include:
- 4× ATGMs
- 2× Multifunction cruise missiles
- 20mm gun
- 4x 35mm nose mounted canons
- 14x Small rockets
Instructions:
AG1: Open/Close Canopy
AG2: NAV Lights
AG3: Cockpit Lights
AG4: Jettison All Weapons
AG5: Arresting Hook
AG6: Afterburner (Also use the level in cockpit view "afterburner modes")
AG7: --
AG8: --
- Additional controls are labelled in cockpit view.
To activate/arm the weapons, go to cockpit view and toggle the "master arm" switch. This allows you to use the missiles.
To activate the afterburner, position the lever labeled "afterburner modes" either forward or backwards. Then toggle the button to the right of the throttle labelled "AB". This allows you to use the afterburner. If you the leave the lever in any of the positions, you can then toggle the afterburner by just using activation group 6 only.
I hope this explanation clarifies the controls a little better.
War Challenge United: S1 - Red Storm Rising -----------<>|> [1968]
Specifications
Spotlights
- This craft is curated
General Characteristics
- Created On Windows
- Wingspan 40.0ft (12.2m)
- Length 39.5ft (12.0m)
- Height 12.9ft (3.9m)
- Empty Weight 9,085lbs (4,120kg)
- Loaded Weight 11,969lbs (5,429kg)
Performance
- Power/Weight Ratio 3.041
- Wing Loading 44.3lbs/ft2 (216.1kg/m2)
- Wing Area 270.4ft2 (25.1m2)
- Drag Points 1135
Parts
- Number of Parts 578
- Control Surfaces 6
- Performance Cost 2,376
NEVERMIND, today I figured it out
I've added pictures and a little explanation to the description. Hope this helps.
@FalHartIndustries For weapons, go to the cockpit view and toggle the "master arm" switch.
For the afterburner, in cockpit view, toggle the button labelled "AB", and set the nearest lever on the left to any position. The button labelled "AB" toggles "activation group 6".
I can’t active, how do I?