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RJ Hawker Typhoon IV 10.6

237k RamboJutter  10 months ago
Auto Credit Based on RamboJutter's RJ Hawker Typhoon III 7.8

Introduction

Following on from my Small-Brown-Dog themed FW300 builds I produced a RJ Hawker Typhoon III, I thought it would be fun to consider what impact "anti-grav" (or reduced gravity units for the people who argued with me over the term =) ) units would / could have had on actual aircraft of the era so I chose to base this build on the Hawker Typhoon. The "anti-grav" units reduce the requirement for lifting wing sections thus enabing a smaller wing to be fitted to the aircraft, as the units are still in their infancy they dont provide 100% of the lift though.

The original build should be linked as a predecessor.

This MkIV version includes a new camo scheme, full remade tail plane and leading edge of the wing, plus numerous other changes to both the flight model and features of the build.

The "anti-grav" units need to power up and due to their need for air cooling the wont kick in until the aircraft reaches approximately 90mph, this does have a noticable effect that kicks the aircraft off the ground briefly (not very high either) before resuming the takeoff run, the same effect happens in reverse on landing but with more spectacular results - if you are not on the ground when 90mph is reached it will drop like a stone.

Armed with 8 no. .303mm machine guns and 2no. 40mm anti-tank guns it can stand its own at interdiction missions or anti-aircraft roles. The shorter wing leads to a decent role rate (it would have been faster if the "anti-grav" units were closer inboard but due to the undercarriage etc this was not deemed feasible. Pitch is also assisted by the "anti-grav" units as they add thrust infront of the CofG, all in all it handles better than comparable aircraft of the era (plus with the Napier Sabre engine its quite quick as well - also assisted by less wing / drag). However for all its armament it is still subject to damage as per the real thing.

Controls

AG1 = start the engine
AG2 = close/open canopy
VTOL dn = flaps

Pictures

1

Other stuff

So for all that ive probably spent the better part of 7hrs on this build AFTER the original post it still looks pretty much the same, even the addition of 300+ parts doesnt make it look much different at first glance but once you start looking at all the new bits I think it was worth it.

Desert camo version availiable on link below:

here

General Characteristics

  • Predecessor RJ Hawker Typhoon III 7.8
  • Created On Windows
  • Wingspan 29.4ft (8.9m)
  • Length 32.4ft (9.9m)
  • Height 12.8ft (3.9m)
  • Empty Weight 9,650lbs (4,377kg)
  • Loaded Weight 12,163lbs (5,517kg)

Performance

  • Power/Weight Ratio 0.831
  • Horse Power/Weight Ratio 0.164
  • Wing Loading 17.7lbs/ft2 (86.3kg/m2)
  • Wing Area 688.3ft2 (63.9m2)
  • Drag Points 1041

Parts

  • Number of Parts 1213
  • Control Surfaces 0
  • Performance Cost 3,639
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    egg

    9 months ago
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    @Mousewithamachinegun123 Thanks =) It works on my Samsung S10, just tried it. As soon as i add a camo scheme and a detailed cockpit the part count always spirals upwards.

    +1 10 months ago
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    59.8k TheMouse

    This looks soo cool! I wish I was not on mobile, or I would try it. As it is however, 1213 parts does seem to be a little bit too much.

    10 months ago