Battleship W.I.P
3,104 lilsniper334
3.9 years ago
No Tags
Current project Ive been working on. Been trying to make a huge battleship that could turn out fairly well, not sure yet. I do need some...assistance. Every turret I make, is super wobbly. Like, I never have this problem with anything else. I just snatched some rotators from someone else’s battleship (can’t remember name, sorry), and I plan on replacing them if anyone can give an idea of how to make them less wobbly. Yes, I have tried looking at past forum posts, making the physics high, weightless turrets, even adding several million damperMultiplier, but nothing works! Not sure if this is just a bug in SP or if it’s fixable.
Edit: oh shoot, 666 parts, bad lucks.
Specifications
General Characteristics
- Created On iOS
- Wingspan 100.1ft (30.5m)
- Length 557.7ft (170.0m)
- Height 78.0ft (23.8m)
- Empty Weight 1,714,817lbs (777,829kg)
- Loaded Weight 2,098,262lbs (951,757kg)
Performance
- Power/Weight Ratio 0.016
- Horse Power/Weight Ratio 1.477
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 193279
Parts
- Number of Parts 666
- Control Surfaces 0
- Performance Cost 1,827
Da, no problem commander, good luck, and fair seas
@Cyberpilot16 thanks but, I think I can handle this. I was planning on scrapping the turrets anyway. These turrets were mainly to test the big build wobbliness that made it difficult to make any good turret. I managed to figure it out! Thanks though!
Another thing is, I would completely scrap the turrets and make new ones, they are super off balanced and there is no real hope in balancing them, I can make you a pair of turrets if you want for your build, just tell me how many turrets you want on the gun. ^_^
I would recommend making the rotating speed something like 20-30, that tends to make the turrets run a bit smoother, you can use my H-class battleship or Prinz Eugen turrets as reference