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Nuclear Semi-Marine

1,078 Sheeper  6.6 years ago

Armed Nuke Submarine

Imgur
Imgur


Does anyone get the joke in the title? Sub, semi. Hehe...

This nuclear-powered submarine includes:

A green radiation field
Colorful radio spires
Variable diving depth
Nuclear mini-missiles

The submarine takes small amounts of its nuclear energy and converts it into warheads to attach to small agile modified missiles.

Side lights
Nuclear decals
Colored underbelly


Controls for sailors:

Throttle to go forwards
Yaw to turn
VTOL down for variable depth
AG 8 to deactivate radiation field


Something I want to fix but don't know how

I have spent a long time trying to get the missiles to fire without not firing because of them touching the water. I was able to do it, however...
If you were to drop the submarine below the water and bring it back up to fire a missile, it wouldn't lift off. Even though it is COMPLETELY out of the water it still won't fire because it touched water that ONE time.

I can't stress enough how much I want this fixed. It has all the essentials of a great submarine (apart from some more detail but that can be added later) except for this. I need this fixed. COMMENT HOW YOU THINK I CAN FIX THIS PROBLEM thank you.
Also if you spawn it from too high up when it falls into water, the missiles will have touched the water slightly and also won't work, but that is a problem that can be solved... hopefully.

The person to give me a correct solution will get some sort of reward. Maybe lots of upvotes? Idk rn
I will think of something, maybe


Shoutout to TwentyFour for talking me through the mechanisms for moving while underwater... in multiplayer. Yes very unprofessional but I don't care as long as it gets fixed.

General Characteristics

  • Created On Mac
  • Wingspan 36.1ft (11.0m)
  • Length 182.6ft (55.7m)
  • Height 62.1ft (18.9m)
  • Empty Weight 100,201lbs (45,450kg)
  • Loaded Weight 119,934lbs (54,401kg)

Performance

  • Power/Weight Ratio 0.449
  • Horse Power/Weight Ratio 0.02
  • Wing Loading 653.0lbs/ft2 (3,188.4kg/m2)
  • Wing Area 183.7ft2 (17.1m2)
  • Drag Points 99205

Parts

  • Number of Parts 120
  • Control Surfaces 0
  • Performance Cost 766
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  • Profile image
    7,109 Bearclaw189

    I am quite sorry this was a tab I had open and i accidentally commented this@Sheeper

    6.6 years ago
  • Profile image
    7,109 Bearclaw189

    Please fix this

    6.6 years ago
  • Profile image
    7,109 Bearclaw189

    Ya talk to Strikefighter04@Sheeper

    6.6 years ago
  • Profile image
    1,078 Sheeper

    @Bearclaw189 k I'll think about it. Thanks!

    6.6 years ago
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    7,109 Bearclaw189

    You should join, you have good builds and I am a director so we always want new players in.@Sheeper

    6.6 years ago
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    1,078 Sheeper

    @Bearclaw189 no, why?

    6.6 years ago
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    7,109 Bearclaw189

    Your welcome and also you in Simplelandia?@Sheeper

    6.6 years ago
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    1,078 Sheeper

    @Bearclaw189 thanks dude

    6.6 years ago
  • Profile image
    7,109 Bearclaw189

    Sorry I did not read the last part, nice sub though! 😀@Sheeper

    6.6 years ago
  • Profile image
    1,078 Sheeper

    @Bearclaw189 yeah I know that happens. I even dedicated a part of the description to that. I don't know how to fix it, and if you don't supply me with information on how to but still ask, even though it is clear that I know the problem exists, then you are not being helpful.

    6.6 years ago
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    7,109 Bearclaw189

    Please fix this

    6.6 years ago
  • Profile image
    7,109 Bearclaw189

    When I dive and come back up the missiles don’t work

    6.6 years ago
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    1,078 Sheeper

    @AWESOMENESS360 haha thanks

    +1 6.6 years ago
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    @ACMECo1940 I laughed so hard at this omg

    +1 6.6 years ago
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    19.5k ACMECo1940

    W H E R E S T H E G I A N T M A N S L E Y

    +1 6.6 years ago