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Nelson-class Battleship (Updated)

2,726 McLarenTim  4.7 years ago
Auto Credit Based on McLarenTim's Nelson-class Battleship

Reuploaded with a number of small improvements and use of the new cannon properties!

Replica of the famous British WW2 Nelson-class Battleship. Although it might not be the most detailed model, I tried my best to make sure the right shapes are in the right places.

nelson

I also focused on the usability of the cannons, and built in a precision aiming mode to help land the 16-inch shells accurately. The mode allows you to adjust the gun aim in a smaller range than the full rotation and elevation of the turret.

DRIVING:
Throttle, Roll - Driving and steering the ship.
Brake - Reverse thrust

GUNNERY:
AG1 - Enables the turret rotation and gun elevation of turrets 1 and 2. Turrets can traverse +/-130 degrees side to side and the guns elevate from about -3 to +40 degrees.
AG2 - Enables the turret rotation and gun elevation of turret 3.
VTOL - Rotate the turrets.
Trim - Elevate the guns.
AG7 - Enables precision aiming. To use this, first disable AG1 and AG2 to lock the main turret rotators and gun elevators. Then enable AG7 and use VTOL and Trim to aim the guns as usual. The turrets now adjust +/-2.5 degrees side to side and the guns' elevations now adjust +/-1.5 degrees up and down.
AG8 - Disable firing from the turret 3's guns. This is useful since the turret 3's guns can't always fire straight ahead (and so this prevents you from shooting yourself when you fire).

NOTES:
-The ship does take a while to turn, so please be patient when driving!
-The main steps to shelling a target is to first fire some shells near a target. After using the cannon camera (Camera 1), you should then be able to use the precise aiming mode and adjust exactly where the shells fall.
-Since the ship recoils when the guns are fired (and the shell predictor comes from the center gun on turret 2), I have found that aiming slightly below/short of the target makes most of the shells hit the target.
-Be mindful of when your third turret can't shoot at a target! You can always adjust the third turret independently by enabling/disabling AG2, and disabling AG8 to prevent it from firing.
-Although the real life reload time of the guns was around 50 seconds, I made this replica have a 15 second reload so you don't have to wait so long.
-Cool article about the effectiveness of HMS Rodney's guns during Normandy

Thanks for reading and enjoy!

==============================================

Changelog:

Minor update 2:
- turret 3 moved back to not clip the guns through turret 2's barbette (just a visual thing)
- reverse thrust engine added (use with brake control)
- reduced number of engines used to control throttle and turn (now just one engines controlled by funkytrees)
- thrust improved so ship turns faster (still need to be patient)
- cannons use new properties: muzzle flash increased, shell impact damage increased, shell explosion increased
- shells have a faint gray tracer
- number of shells carried per gun updated to a historical value
- small visual adjustment to deck fittings

Minor update 1 (previous changes):
- propellers turn the correct direction (just a visual thing)
- onboard cameras added (just visual to give more impressive sense of "onboard" scale)
- counterweight added in turrets to prevent ship from leaning a lot when guns are turned to the side
- cockpit and engine moved to more logical locations
- shell velocity slightly increased (to match real-life "mk2" guns)
- gun length and position whithin turret slightly tweaked

Spotlights

General Characteristics

  • Predecessor Nelson-class Battleship
  • Created On Android
  • Wingspan 57.4ft (17.5m)
  • Length 376.5ft (114.8m)
  • Height 88.5ft (27.0m)
  • Empty Weight 757,981lbs (343,815kg)
  • Loaded Weight 2,019,075lbs (915,838kg)

Performance

  • Power/Weight Ratio 0.012
  • Wing Loading 2,314.9lbs/ft2 (11,302.3kg/m2)
  • Wing Area 872.2ft2 (81.0m2)
  • Drag Points 138807

Parts

  • Number of Parts 519
  • Control Surfaces 0
  • Performance Cost 1,907
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  • Profile image

    Great ship I have sunk everything In the game that you can sink with it in one go

    3.8 years ago
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    3,433 stevemc01

    @McLarenTim I tried something like that on a model of the USS New York (BB 34). Maybe you can suggest edits?

    4.7 years ago
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    2,726 McLarenTim

    @stevemc01 The rudder on the outside of the ship is just mostly cosmetic. It's made of a couple of wing parts on a rotator. The actual thing that makes the ship turn are a couple of VTOL nozzles under the waterline near the stern that turn side to side to rotate the ship. There's also nozzles near the middle of the ship that turn the opposite way to push the ship in the direction of the turn. The VTOL engine itself is edited to have more power.

    I made a ship previously where you can see the nozzles on the outside. On this ship, the nozzles are hidden inside.

    4.7 years ago
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    3,433 stevemc01

    How'd you make the rudder?

    4.7 years ago
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    2,726 McLarenTim

    @Tang0five Thank you very much!

    4.7 years ago
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    53.2k Tang0five

    Awesome build, deserved of more attention!

    +1 4.7 years ago