Dual action steam engine (funky trees)
3,892 Fighterpilot91
4.2 years ago
A quick build i did of a 3D model i was making in CAD. I used an idea from anothe build to make a gun powerd funky trees timed ignition/drive system.
Controls: fire guns to go, ag1 to remove valve cover.
EDIT: Don't use cockpit view it will make you dizzy
More robot wars coming shortly!
Modified version here
Specifications
Spotlights
- TWDDerSharkmarine 4.2 years ago
- Wibbley 3.3 years ago
General Characteristics
- Created On iOS
- Wingspan 17.2ft (5.2m)
- Length 49.2ft (15.0m)
- Height 12.3ft (3.7m)
- Empty Weight 6,457lbs (2,929kg)
- Loaded Weight 6,457lbs (2,929kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 12322
Parts
- Number of Parts 64
- Control Surfaces 0
- Performance Cost 255
@Fighterpilot91 yes it does, and im on phone, so i should have been able to press fire button, but there is no buttons
It is weird, The fireguns button should show up when the shaft rotates slightly on start up.
But I have now noticed that the "rolling" cockpit appears as pitch movement in the artificial horizon while still working in iOS.
The cockpit has been rotated from forwards causing this error but why it works here and not elsewhere is a mystery.
The input saying error in normal though.
Edit:
I have now created a modified version link is in the description.
@TrainDude
Not sure what you mean by that.
The guns have to be "locked" on for it to run, by pressing fire guns then closing the menu on iOS. on computer Im not sure how this is done.
does the shaft rotate a bit at the start from gravity?
@WarshipDude
@Fighterpilot91 btw the guns won't fire, even when i already change the orientation, i also notice that it use roll so i change the orientation so that the cockpit is on roll and not pitch (original position is pitch i notice) but it still won't fire
Whatever floats your boat!... @WarshipDude
Also, what an interesting build
Imma use cockpit view, i like to get dizzy