I think i have made something wrong)))
18.5k alexchub1
7.3 years ago
I was trying to make a something like emmm.. know just experiments with mirroring etc. When I was tapping the mirror to the other side of aircraft I realized that it's lagging a lot and it's mirroring a very long time. I was thinking hmmm... what is going??! then I saw that this aircraft has 500+ parts I was like oh my god what did I done, what is this. Sorry I didn't test or spawn it because it's lagging even when I am writing this description!! So I am afraid of testing it. If you have a PC or powerful device please test it and tell me the results. Have fun!
Specifications
Spotlights
- LiamW 7.3 years ago
General Characteristics
- Created On Android
- Wingspan 3.3ft (1.0m)
- Length 6.6ft (2.0m)
- Height 4.1ft (1.3m)
- Empty Weight 69,449lbs (31,501kg)
- Loaded Weight 69,449lbs (31,501kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 866
Parts
- Number of Parts 515
- Control Surfaces 0
- Performance Cost 1,237
What did you do!?
it's 2^10+3...
I met a bug causes massive part count too. When I'm saving the paraturret several days ago I accidentally moved its gun. And when I hit the Undo button my phone stuck because of high part count.
and I acted like a idiot. rapidly pressing redo repeatedly and...
Something happened. The phone got out of the stuck situation and become really slow. Only 78 parts are connected to the main cockpit but I thought there must be around 800 parts...
@alexchub1 Did some math, you mirrored it exactly 10 times.
About 10 @Feanor
Lol it's like 2048)) @SledDriver
This happens because the SP designer doesn't snap things to a grid very well (or perhaps at all). When you have a part at the center, it's X-coordinate usually isn't exactly 0, but something like 0.000112352345. When you mirror a plane with parts like this, it creates a copy of those parts that's slightly off-center in the other direction, i.e., with X = -0.000112342345. When you mirror the plane again, both parts get mirrored, giving you four parts. Mirror again: 8 parts, then 16, 32, 64, 128, 256, 512 and so on.
This would be very easy to fix (probably a few minutes' worth of work). When positioning parts (either by the user or by the game, as in a mirroring operation), just set any value that's less than 0.0001 to 0.
Ive had this with small parts. If you scale a part near the middle it will duplicate on mirror
Its a common android glitch , I have issues with it all the time . It can be a pain in the arse as it duplicates some or all of the parts many times over , which sometimes leads it to being past the point of fixing the creation, which can lead me to losing hours of progress on a build.
How many times did you press the mirror button?
@AndrewGarrison what happened to this?
Woah thats strange