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HMI-09 Quantum Chimera

8,918 Pophead  4.8 years ago

After the lost Pophead Industries Havoc of the war hero "Captain Killjoy" had returned to its hanger after centuries of being damaged and under the sea at least 4000 miles down the current Lead Designer "Jay. N. Hothorn" stumbled upon the blueprints of the 3 most advanced jets of Pophead Industries from before the second great depression happend along side a massive terrorist that was only directed towards Pophead Industries and because of both of those things many of the old employees were killed and much of the bluerints plus documents were either destroyed of very damages but 3 survived completly intact and the three blueprints that "Jay. N. Hothorn" found were those three and the blue prints were of the pophead industries thrust vectoring jet the "Crimson Sky", "Zebbel Spartan" and the infomus "Havoc" and while looking at the blueprints he realized he could save the company from being closed down by the goverment using the tech from these 3 jets but there was a problem even if he combined these 3 it still wouldnt be enough so he decided he woud have to put in the one piece of tech that was still in the trial phase the Quantum generator it was the only tech advanced enough to truly save the company at this point so he did it he used the Quantum generator and he started building the most advanced parts of the three jets but halfway to to being done building the Havoc's main VTOL jet he rememberd the thing his father told him when he was young "dont waste time if you dont have to" and he rembered about the hanger of the havoc squadron and he got in contact with the goverment to get permission to use one of the retired havoc bombers which he did and he told the goverment that he wont dessapint them like he did with his father and he then riped apart the havoc and labeled them into 4 sections wings, jets, frame, and cockpit and doing so he realized it had little to no armor so he made some and made section 5 armor and he started refiting the old Havoc jet until he was done and then he tested all of the componenrs to make sure they worked and they did but he still had one thing left to check the Quantum Genorator he was cautius though because he knew it was still experimental tech he riged a string that he could pull to start it up and start it up he did but as soon as he did he felt that something was off it looked as it the entire jet was reasembling itself and was viberating then it sudently stoped it seemed that not only did the Quantum Generator work as a power booster but it seemed as it he created a dimentional magnet too causing it to merge with other havocs from other dimentions creating a extreemly advanced jet so he haned it the Quantum Chimera and thats the story of this jet.

It has 1 laser, 2 multi layered gatlin guns, 6 DRF AirToAir missles, 6 Inferno's, 50 ZENNIT AirToAir missles, 2 PULSE ground cannons on a bottom turret, 4 SLAM 250 pound bombs, 10 torpedos, 2 PIERCE cruise missles, 10 SLAM 500 pound bombs, 62 SWARM AirToAir missles, 2 RAZOR AirToAir cannons, and 21 flare/chaff launcers.

To take off and fly horizontaly throttle up and use pitch roll and yaw. To take off Using VTOL activare 1 put trim up slowly till you get airborn then throttle up and put trim back to 0 and deactivate 1. to hover and activate 1 and put trim up till your moving as little as possible and at the same time throttle main engines down completely and come to a complete halt using the airbreaks. to use the Quantum Generator activate 2 andput trim up to a point that you feel is good (do not use ground weapons while using the Quantum Generator you will most definity kill your self) to land on the USS Tiny Two activate 3 from perferably 3km away.

General Characteristics

  • Created On iOS
  • Wingspan 48.5ft (14.8m)
  • Length 58.5ft (17.8m)
  • Height 12.4ft (3.8m)
  • Empty Weight N/A
  • Loaded Weight 3,660lbs (1,660kg)

Performance

  • Power/Weight Ratio 83.806
  • Wing Loading 17.6lbs/ft2 (86.0kg/m2)
  • Wing Area 207.8ft2 (19.3m2)
  • Drag Points 2730

Parts

  • Number of Parts 440
  • Control Surfaces 19
  • Performance Cost 3,140