Sukhoi SU-27
IT'S MY EDITED VERSION OF SERGIO'S SU-27, NOT MINE.!!
INTRODUCTION
The Sukhoi Su-27 "Flanker" is a Soviet-origin twin-engine supermaneuverable fighter aircraft designed by Sukhoi. It was intended as a direct competitor for the large US fourth-generation jet fighters such as the Grumman F-14 Tomcat and McDonnell Douglas F-15 Eagle, with 3,530-kilometre (1,910 nmi) range, heavy aircraft ordnance, sophisticated avionics and high maneuverability. The Su-27 was designed for air superiority missions, and subsequent variants are able to perform almost all aerial warfare operations. It was designed with the Mikoyan MiG-29 as its complement.
(Vietnam People's Air Force Su-27)
Changes:
-Simulated G-Force.
- Better maneuvers, can do Cobra now xD.
- Added Slats (idk what to call that really lol).
- I changed the livery btw.
- Engines got nerfed but still kinda insane lol.
CONTROLS
AG1 AG2 Start Engines
AG3 Nav Lights
AG4 Drop all misiles
AG5 Drop ground Missiles.
AG7 Parachute
AG8 Canopy
Afterbourner at 99%
Specifications
General Characteristics
- Predecessor Sukhoi Su-27m (Flanker)
- Created On Windows
- Wingspan 47.4ft (14.4m)
- Length 67.1ft (20.4m)
- Height 17.7ft (5.4m)
- Empty Weight 66,964lbs (30,374kg)
- Loaded Weight 95,254lbs (43,206kg)
Performance
- Power/Weight Ratio 3.869
- Wing Loading 34.9lbs/ft2 (170.6kg/m2)
- Wing Area 2,725.6ft2 (253.2m2)
- Drag Points 11064
Parts
- Number of Parts 436
- Control Surfaces 0
- Performance Cost 2,037
@Zaineman @GuyFolk
@Sergio666
Well check this out lol!
@Rjenteissussy Just noticed that i messed up a bit, should be like this one.
I only have a problem with the canopy lol, it's not nice to me but i'm not the one who made it and i'm pretty lazy to make it accurate.
I really hate that goddammit livery. But much smoother bodykit as i expected. Plus Mobile Friendly
@Khanhlam nghỉ lâu quá giờ mới có tg chơi lại
@HenLee Bruh tuong heo roi.
Long time no see.
Hello brother
@Khanhlam
That's ok, keep learning.
Another tip, you can just put
{RollRate}
code in the label part to make it print roll rate, it'll print out that variable so you can have some idea of how the roll rate actually change.@GuyFolk Well, i haven't!
Sorry about that!
@Khanhlam
So you haven't try the process of elimination?
Or just play around with plane that only have roll code so you can debug easily without pitch interfering with the result.
@GuyFolk
Why no funky in roll?
I saw you already use the roll rate code in your previous build.
Why no funky in roll?
I saw you already use the roll rate code in your previous build.
Thats a great work