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Missiles

1,702 AgentDerp2  1.6 years ago

These are all the missiles I have on my builds and two bombs. But first the missiles:


Designation meanings:
For Sender Engineering missiles
SRAAM= Short Range Anti Air Missile
LRAAM= Long Range Anti Air Missile
LRAAAGM= Long Range Anti Air And Ground Missile
SRAGM= Short Range Anti Ground Missile
For Doan Missiles:
HTM= High explosive Tracking Missile
AAHTM= Anti Air High explosive Tracking Missile



This is a cruise missile unlike all other missiles it is not powered by a Ramjet or a rocket engine instead the Hawk is powered by a jet engine although this makes it not that fuel efficient. With a range of 10km and a maximum speed of 3500kph it can target anything. The engineers at “Sender Engineering’s” missile department have done a brilliant job.



This missile is more manoeuvrable than the Hawk and with 30km it’s range is also higher but the people working on it had to make compromises in speed making the Stork fly at around 2500kph however it still has a devastating effect on its target.



This missile was made to be precise and unavoidable for ground forces therefore it would have to de shot at a distance of only 2km travelling at a speed of 2000kph the Sphinx would destroy almost any enemy tank within seconds.



This anti air missile had a range of 5.5km makes it have just enough range to be designated as long range however with a speed of only 1500kph it isn’t very fast this downside partly coming from the built in carry handle of the Sturmler.



The Stryker was made to hit an air target and destroy it at a range of 20km closing this distance at the speed of 2550kph and making the target regret its decision to attack your base or friends.



The short range of only 3km is this missiles’ advantage. The Duck has a very fast speed and outstanding manoeuvrability for its targeting range giving its opponent almost no time to react to a 2250kph threat.



This is the smallest missile on the list. With the laughable range of 1km and a maximum speed limit of about 500kph the Fireckracker does it’s job nicely disabling light tanks and humvees. Due to its low cost in development and in general some pilots used it to clear minefields for their own ground forces.



This missile by Doan Missiles was inspired by the AIM-9. The tracking system in the nose of the missile is the reason why it is so effective yet expensive for a missile with a range of about 8km and a maximum speed of [CLASSIFIED]. Due to the cost it wasn’t used that often.



This missile has the most unique configuration of control fins taking the shape of an 8 at the back giving it questionable manoeuvrability but being powered by a Ramjet the HTM-2A Tracker had enough fuel to travel 20km and even turn around and try to hit the target again if it missed.



This missile is the longest on the list. The large control fins were needed to keep it in the sky and not fall from the plane like a bomb. The range of 15km was enough to make enemies leave you alone. The HTM-1A Tracker did provide a big explosion.



From missiles to bombs:
GBU= Guided Bomb Unit
DB= Dumb Bomb



The Sinner is good at hitting anything that isn’t on the move or moving slowly. The explosion can definitely be used for many things like tanks, artillery cannons, houses, etc. make sure none of your friends are close by. ;)



This bomb has a big explosion which is the reason why it isn’t guided because even if it missed the target it could still destroy it. The Cracker was not meant for moving targets though it was still capable of destroying a convoy of the enemy or disabling a bridge as a tactical advantage.


These are the missiles and bombs I made I hope you like them. :)

Spotlights

General Characteristics

  • Created On iOS
  • Wingspan 80.4ft (24.5m)
  • Length 83.7ft (25.5m)
  • Height 62.3ft (19.0m)
  • Empty Weight 20,048lbs (9,093kg)
  • Loaded Weight 20,048lbs (9,093kg)

Performance

  • Wing Loading 1,102.1lbs/ft2 (5,381.0kg/m2)
  • Wing Area 18.2ft2 (1.7m2)
  • Drag Points 41593

Parts

  • Number of Parts 567
  • Control Surfaces 0
  • Performance Cost 1,382
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    1,702 AgentDerp2

    Hey @Zaineman don’t forget to remove the cameras if you decide to use my missiles and don’t want to scroll so much. ;)

    1.6 years ago