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idk, a clutch of toad eggs. (UPDATE!)

6,098 ConstipatedWhale  1.2 years ago
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Auto Credit Based on ConstipatedWhale's Borger

i havent touched this in like a day or 2 BUT i have made progress and im also stuck.

What im trying to do

Custom weapon jettison's

problem? pylons only accept action groups as inputs.

i should prob try detachters instead.

Fuel Dump

simlulated engine failures from Over G

how would i do that? prob some simple code saying if (AOA > ? + IAS < ?) + G>? = Engine Failure i know mathmaticaly that makes 0 sense but ill figure it out later

General Characteristics

  • Predecessor Borger
  • Created On Windows
  • Wingspan 35.0ft (10.7m)
  • Length 71.3ft (21.7m)
  • Height 37.6ft (11.5m)
  • Empty Weight 181,963lbs (82,537kg)
  • Loaded Weight 188,850lbs (85,661kg)

Performance

  • Power/Weight Ratio 0.535
  • Wing Loading 397.6lbs/ft2 (1,941.3kg/m2)
  • Wing Area 475.0ft2 (44.1m2)
  • Drag Points 15559

Parts

  • Number of Parts 344
  • Control Surfaces 5
  • Performance Cost 1,352
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    @ThatRandomCouchPotato I appreciate the help and I'll see what I can figure out with what you've provided. I'm really just trying to do too much at once

    1.2 years ago
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    Also for the G failure: (may work with edits?)
    FT engine input- Throttle>0.01 & Test1=0
    Variable code-(name: Test1), Priority: 0, Activator: Throttle, (AOA > 60 + IAS < 800 + G>10) = 1

    I have no idea how to code or anything like that, so this is all just a guess

    +1 1.2 years ago
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    Try using a rotator/piston with custom input, then have the attachment and itself use the following: partCollisionResponse = DetachOnly (if it’s not right, check out annedzrue’s latest posts, he has them)

    +1 1.2 years ago
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    @ThatRandomCouchPotato

    1.2 years ago