idk, a clutch of toad eggs. (UPDATE!)
6,098 ConstipatedWhale
1.2 years ago
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Auto Credit Based on ConstipatedWhale's Borger
i havent touched this in like a day or 2 BUT i have made progress and im also stuck.
What im trying to do
Custom weapon jettison's
problem? pylons only accept action groups as inputs.
i should prob try detachters instead.
Fuel Dump
simlulated engine failures from Over G
how would i do that? prob some simple code saying if (AOA > ? + IAS < ?) + G>? = Engine Failure i know mathmaticaly that makes 0 sense but ill figure it out later
Specifications
General Characteristics
- Predecessor Borger
- Created On Windows
- Wingspan 35.0ft (10.7m)
- Length 71.3ft (21.7m)
- Height 37.6ft (11.5m)
- Empty Weight 181,963lbs (82,537kg)
- Loaded Weight 188,850lbs (85,661kg)
Performance
- Power/Weight Ratio 0.535
- Wing Loading 397.6lbs/ft2 (1,941.3kg/m2)
- Wing Area 475.0ft2 (44.1m2)
- Drag Points 15559
Parts
- Number of Parts 344
- Control Surfaces 5
- Performance Cost 1,352
@ThatRandomCouchPotato I appreciate the help and I'll see what I can figure out with what you've provided. I'm really just trying to do too much at once
Also for the G failure: (may work with edits?)
FT engine input- Throttle>0.01 & Test1=0
Variable code-(name: Test1), Priority: 0, Activator: Throttle, (AOA > 60 + IAS < 800 + G>10) = 1
I have no idea how to code or anything like that, so this is all just a guess
Try using a rotator/piston with custom input, then have the attachment and itself use the following: partCollisionResponse = DetachOnly (if it’s not right, check out annedzrue’s latest posts, he has them)
@ThatRandomCouchPotato