Sataro sa-11 carrier fighter
history
After seeing the success of the Grumman F6F hellcat, and the all new vought F4U corsair the newly formed Sataro Aircraft Manufacturing Company (SAMC for short) was tasked by the Japanese navy to make an all new carrier capable fighter, able to be a contender to the F6F and F4U aircrafts. Designing started in early 1944 and the first prototype didn't come to early 1945. Though the war ended by the time it would have been put into operation, it was proving to be a very good ground attack aircraft, and also a fairly good fighter.
Takeoff instructions
- turn on ag2 and let it spool up
- put in full throttle and add yaw as needed, and yaw will be needed
- takeoff is quite short, its got good acceleration, not good top speed
- put gear up and your good to fly
landing instructions (on land)
- get down to about half throttle and add trim as needed
- once over the runway throttle all the way down, you may want to turn off ag2
- with brakes applied gently touch down, you may bounce a bit so just try again to touch down slowly
- once on the ground use about 5-7% throttle and turn on ag1 for taxing
landing instructions (on Carrier)
- basically the same as for on land landings just make sure to stay above 130mph and make sure the tail hook is down
- you will most likely hit the prop on the deck, i slowed down the cable deceleration but i forgot to test it.
controls
Ag1 tail wheel
Ag2 engine start
Ag3 tail hook
Normal flight controls
fetures
- 1 external camera angle
- 4 30mm cannons with shell ejection (main idea By redfox65)
- 2 counter rotating props
- rear view mirror and a gun sight
- working control surfaces
- right gear sticks out a tad bit more than the left as well as being slower, this is because the wheels intersect at the same point, just a small detail you may not notice
gallery
Builders note: this is a pretty darn fun aircraft to fly, its just not the best for dogfighting, pitch isn't the best for it. carrier landing is pretty good, just need to know what your doing. landing gear is a bit bouncy on the ground, so when landing do so softly and slowly. i tried to get small little details into the aircraft, such as the shell ejection, sorry if it gets a bit laggy, its the only why i know how to do shell ejection and be part effective. it can takeoff from the USS Tiny, and USS Beast with ease, but if you want you can use the Beast's catapult.
Thanks to those who upvote, comment, and follow
PAPAKERNELS 2/19/21
Specifications
Spotlights
- ACEPILOT109 3.8 years ago
General Characteristics
- Predecessor WW-2 Japanese Aircraft [Challenge] Closed
- Created On Android
- Wingspan 43.3ft (13.2m)
- Length 35.3ft (10.8m)
- Height 14.5ft (4.4m)
- Empty Weight 8,885lbs (4,030kg)
- Loaded Weight 11,995lbs (5,440kg)
Performance
- Horse Power/Weight Ratio 0.233
- Wing Loading 42.8lbs/ft2 (209.1kg/m2)
- Wing Area 280.1ft2 (26.0m2)
- Drag Points 2161
Parts
- Number of Parts 131
- Control Surfaces 5
- Performance Cost 697
Thanks to @Aydengamer @LieutenantSOT and @acepilot109 for testing!
all tags were requested
@ACEPILOT109 thanks for the spot buddy!
@rexzion its honestly the first one I ever put on a plane so shut up, it could be worse
that gunsight is bruhg
@LieutenantSOT hm, never thought of that, may have to experiment with that.
@PapaKernels just a side note, another way you can do shell ejection is by using wing guns. You can have your main ones, and then put a another one that is small and facing what direction you want it to "eject" from. Set the speed of the shells to 0 or a really small number, and then set the damage to 0. Voila! You have a shell ejection system
@Jaspy109 because it's fun
@Jaspy109 lol
@PapaKernels it's ok
@Aydengamer o frick forgot the special thanks.
i helped him with testing
@Musraskrois @WSI thanks!
nice man
@PapaKernels thanks
I like it alot
@EternalDarkness thank you! :D
@PapaKernels sure.
@RedFox65 hey i thought i would tag you because you gave me the idea for the shell ejection
@Nintendo intresting
Because im home schooled lol @PapaKernels
@Nintendo interesting
@PapaKernels I’m always virtual
@Nintendo lol, i got a virtual day today
@DogstenAnkleheigh well i don't use low physics so i would never have known that. does it at least work on medium?