Soyuz FG Fixed by Zaine
191k Zaineman
2.8 years ago
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Auto Credit Based on EasternPatrick's Soyuz FG (Near 1:2)
Serious hats off goes to Eastern Patrick who designed this wonderful rocket. So, it's fixed. go to 100% throttle and at about 5,000 ft begin going through your buttons. one by one every few thousand feet press 1 then 2 then 3 then 4, until you get to 6 which releases the parachute. you should be all said and done before 20,000 ft. The game acts really funky when you get to extreme altitudes. Again Eastern Patrick did a dynamite job this rocket is so cool !
Specifications
Spotlights
- EasternPatrick 2.8 years ago
- Bryan5 2.8 years ago
- WINGSIRONAVIATION 2.8 years ago
General Characteristics
- Predecessor Soyuz FG (Near 1:2)
- Created On Android
- Wingspan 15.9ft (4.8m)
- Length 14.1ft (4.3m)
- Height 76.1ft (23.2m)
- Empty Weight 26,128lbs (11,851kg)
- Loaded Weight 27,014lbs (12,253kg)
Performance
- Power/Weight Ratio 3.993
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 32600
Parts
- Number of Parts 656
- Control Surfaces 0
- Performance Cost 2,027
When you are finally at the parachute mode and your parachuting down, switch number 8 off. And you'll stop spinning like crazy.
@EasternPatrick @EasternPatrick Again, Sweet build !
@Zaineman Oh alright, thanks for telling me!
@EasternPatrick First, incredible rocket ! So, to start off I added one VTOL engine and beefed it up a bit. That got the rocket off the ground. Then, I put a gyro on stage one and it worked fine, then when stage one was gone, it went crazy. So I put a gyro in every single stage. 150 speed, 150 stability, 100% yaw power. Also there was a lot, over 10 VTOL nozzles with no connections. I connected as many as I could then I just got tired of looking and couldn't find any more, but stuff still kept falling out. But I figured as long as I thing flies, who cares what it drops. When four was pressed, the section below the satellite accidentally kept sticking to it. So I put another VTOL engine in the satellite, beefed it up, and had it activate when 4 was pressed. So the last two pieces really had some power and it was easier for them to separate. I have a version saved on my tablet where there's a second parachute activated under 7. So after the capsule floats down under 6 (parachute), I will "Cut away" then activate the reserve chute 7. Big fun! Love this rocket.
Jolly splendid! mind if I know how it flies with great stability? I've previously attached gyro to it but it went out of control everytime I seperate the booster
If you were too high in the air 20,000 and press 4. Sometimes the two components will accidentally stick together. They are not connected, it's just physics. So you want to run through all your numbers 1 through 6 long before you hit 20,000 ft