F-15C Eagle V2.0
96.3k ReinMcDeer
3.9 years ago
McDonnell Douglas F-15C Eagle
Country of Origin: United States of America
Role: Air Superiority Fighter
Crew: 1
Armament: 1x 20mm M61A1 Vulcan
Payload: 6x AIM-120 AMRAAM, 2x AIM-9 Sidewinder
Alt.Config.1: 4x AIM-9 Sidewinder, 4x AIM-120 AMRAAM
Alt.Config.2: 4x AIM-9 Sidewinder, 4x AIM-7 Sparrow
(Alternate configurations are unlisted.)
Livery: Standard USAF Air Superiority Gray/Yellow
Controls
Normal Throttle/Pitch/Roll/Yaw/Landing Gear
Fire Guns: Fire 1x 20mm M61A1 Vulcan
AG1: Lights
Hardpoint activation groups are numbered from the wingtip to fuselage.
AG2: Wing Hardpoint 1B+Fuselage Center Hardpoint Drop Tank Release
AG3: Wing Hardpoint 1A AIM-120 Manual Release
AG4: Wing Hardpoint 1C AIM-9 Manual Release
AG5: Fuselage Hardpoint 1 AIM-120 Manual Release
AG6: Fuselage Hardpoint 2 AIM-120 Manual Release
VTOL: Elevator Adjustment (Inverted)
Trim: Flaps (Inverted)
Cam1: Left Wing Cam
Cam2: Right Wing Cam
Author's Notes
- The pitch can be a little sensitive at low speed
- The variable intakes move automatically in accordance with engine on/off, speed, and G force
- Will replace old F-15C if you don't change name
- The fuel on this plane is unlimited
- The ammo on the gun is unlimited
In-Game Name (For Reference): [RD] F-15C
Specifications
Spotlights
- lemoose 3.9 years ago
- SyntheticL 3.8 years ago
- MOPCKOEDNISHE 3.9 years ago
- Renameduser4 3.9 years ago
- NatsukiHoshino 3.9 years ago
- Shimamurahougetsu 3.9 years ago
- Inuyasha8215 3.9 years ago
- AvalonIndustries 3.9 years ago
- Ren 3.9 years ago
General Characteristics
- Successors 9 airplane(s) +266 bonus
- Created On Windows
- Wingspan 42.4ft (12.9m)
- Length 63.2ft (19.3m)
- Height 19.2ft (5.8m)
- Empty Weight 15,922lbs (7,222kg)
- Loaded Weight 37,393lbs (16,961kg)
Performance
- Power/Weight Ratio 1.802
- Wing Loading 33.6lbs/ft2 (164.0kg/m2)
- Wing Area 1,113.4ft2 (103.4m2)
- Drag Points 4898
Parts
- Number of Parts 323
- Control Surfaces 8
- Performance Cost 1,484
Are you planning on making a F-15E?
Also best F-15 in the website
Sexy plane
@ReinMcDeer OH! And, let me know if that air refueling tanker is going to be released, I have a special spot for that and you in my battalion ;3
@ReinMcDeer Dont forget to pin that list (if you want)
@ThatKindaWeeb Well it's based off my name so I don't mind :v
@ReinMcDeer wow that was way more help than I expected... thanks
You like the callsign?
@ThatKindaWeeb Hmmm... A lot of the way I build comes from how I used to build back then but I can offer a couple guidelines:
- I don't do canopy lines because A) laziness and B) I'm going for a simplistic look
- I use default wings for the same reason
- A trick for default wings is to resize it to 1,.5,.5 (or smaller) to get it more precise; just remember the game calculates its lift as if it were normal size, so don't resize too small or else you get too much lift
- If wings are EXTRA THICC, I use fuselage and angled default wings
- I used to use default landing gear but now I use custom
- I use blueprints and go for 1:1 scale, although I'm not focused on 100% correct dimensions
- I only use smoothing on "glass" and nosecones because 'i'm weird'
- I use default parts as details to save parts (i.e. my launch rails are resized pylons, I use default airbrakes sometimes)
- I put hidden airbrakes that use |Gforce| (|Pitch| on older planes) so they don't turn at 1000 km/h.
- Fuselage cones are your best friend (You can paint 2 colors and adjust size of color)
- If elevators are a weird shape, I use a custom control surface made of default wings (Most WW2 planes)
- For asymmetrical features (i.e. offset gun), I set drag and mass to 0 so the plane doesn't roll on its own (Not always perfect)
Protip: 1 SP fuselage unit = 2 meters
Good luck!
@RainMcDeer can you help me replicate your style (I've also given you a callsign :p)
AWACS Phantom: "Rein 1, engage"
also handling is good.
me loike ur style
RadiumOxide?
@GuyFolk U rite
@ThatKindaWeeb
lol
If Galm 2 was Lennon, Cipher would join him too.
@GuyFolk XD
Galm 2(Cipher): frightened silence
@ThatKindaWeeb
Imagine there's no countries
It isn't hard to do
Nothing to kill or die for
And no religion too
John lennon is Pixy confirmed.
@ReinMcDeer
lol true.
awesome build you got there. Saw the fight against the Pixy. It was awesome!!
@ReinMcDeer lol hell of a battle though!
@GuyFolk im pretty sure he's still killed me more than ive killed him :P
@GuyFolk "yo buddy, still alive?"
Oh..
This is the one that fought my AI Pixy and come back to tell the story.
Nice job.
Awesome!
@ReinMcDeer you were close enough!
@UltraLight @EngineerOtaku that's interesting. I just assumed it had something to do with g force because the inlets move down when the plane turns.
@ReinMcDeer yeah, if you think about it it makes sense. At high AoA that up Inlet is like a giant drag paddle in the air. Lowering it allows for more efficient turns and more efficient airflow collection.
Like on takeoff, that isnt typically including high-g pulls, but the inlets go down because you need max power to climb those first few hundred feet(the most dangerous altitude) quickly. You have a high AoA just after rotation because: low speeds + high desired rate of climb + high power = high AoA