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Auto Credit Based on ChallengerHellcat's RRx 2.0 (1200 HP & 330 MPH TOP SPEED!)
Designed to blaze around the Gold Prix as fast as possible (37s), whilst still looking like a racecar and still having less than 200 parts. 6 is for all wheel steering, yaw for high speed turning. Enjoy!
Specifications
General Characteristics
- Predecessor RRx 2.0 (1200 HP & 330 MPH TOP SPEED!)
- Created On Mac
- Wingspan 11.0ft (3.4m)
- Length 21.5ft (6.5m)
- Height 4.3ft (1.3m)
- Empty Weight 5,418lbs (2,457kg)
- Loaded Weight 5,551lbs (2,517kg)
Performance
- Wing Loading 84.2lbs/ft2 (411.1kg/m2)
- Wing Area 65.9ft2 (6.1m2)
- Drag Points 1930
Parts
- Number of Parts 58
- Control Surfaces 12
- Performance Cost 331
Thanks, I still couldn't figure out the aircraft designs folder thingy so... I used COLOUR EDITING mod from WPN78 on steam!! Expect to see lots of XML Editing in future! @SledDriver
@ChallengerHellcat
/Users/yourusername/Library/Application Support/unity.Jundroo.SimplePlanes/AircraftDesigns/
More info here.
oh ok then.. May I ask which one is the AircraftDesigns folder? @SledDriver
@ChallengerHellcat Then you can do it yourself. Go to your AircraftDesigns folder, open the file you want to change, and scroll to the very bottom. You'll see a list of Materials with values like this:
Material color="A09080" r="0.15" m="1" s="0.8"
color is the color in hexadecimal RGB. r doesn't matter. m is the metallicness, and s is the shininess. Setting s to 0.45-0.55 will give you a matte finish with a slight sheen; higher values than that will give you more and more polished finishes.
not currently, but I have it @SledDriver
@ChallengerHellcat Are you on the Steam version of the game?
Ahhh.... I will post a rounded out version of this later, thank you for the recommendation. Also, do you know how to xml mod a colour until it turns very glossy like a mirror? If you do can you please upload an unlisted version of this with the colour? Thanks. @SledDriver
@ChallengerHellcat Definitely getting better. But if you really want to get good, you'll have to start working your way up to the 200-300 part range. Take every piece of this vehicle, and make it out of a bunch of smaller parts. This will let you create more complex shapes like curves.
@SledDriver Aesthetics are a lot better right?