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Tank Prototype[NEW THEORY]

297 BrendoB47  6.4 years ago

All the tanks I've tested in this game have a clunky, multi-engine system to control forward/backward movement and rotational movement seperatley. I've tried doing this, and without cheati--- XML modding, is rather painstaking to do. I fixed that. I set up a gyroscope to do nothing but turn. The wheels still rotate when it does that too, so it completes the realistic look. This vehicle is a rather boxy example of it in use. Its dimensions are roughly that of a modern M1A1 Abrams tank's hull. It is a little short, so don't kill me

General Characteristics

  • Created On Windows
  • Wingspan 9.3ft (2.8m)
  • Length 14.3ft (4.4m)
  • Height 6.0ft (1.8m)
  • Empty Weight 3,051lbs (1,384kg)
  • Loaded Weight 8,701lbs (3,946kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 3705

Parts

  • Number of Parts 20
  • Control Surfaces 0
  • Performance Cost 398
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    5,289 GreatHenry

    .     />  フ
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    A similar circuit is as old as the gyros themselves in this game.

    +1 6.4 years ago
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    2,539 squideater56

    https://www.simpleplanes.com/a/bF2Pl9/M-81-iornrail-mk-2-assault-tank

    6.4 years ago
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    2,539 squideater56

    So its not very new

    6.4 years ago
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    2,539 squideater56

    Um bit late mate, ive already done that idea long time ago.

    6.4 years ago