Tank Prototype[NEW THEORY]
297 BrendoB47
6.3 years ago
All the tanks I've tested in this game have a clunky, multi-engine system to control forward/backward movement and rotational movement seperatley. I've tried doing this, and without cheati--- XML modding, is rather painstaking to do. I fixed that. I set up a gyroscope to do nothing but turn. The wheels still rotate when it does that too, so it completes the realistic look. This vehicle is a rather boxy example of it in use. Its dimensions are roughly that of a modern M1A1 Abrams tank's hull. It is a little short, so don't kill me
Specifications
General Characteristics
- Created On Windows
- Wingspan 9.3ft (2.8m)
- Length 14.3ft (4.4m)
- Height 6.0ft (1.8m)
- Empty Weight 3,051lbs (1,384kg)
- Loaded Weight 8,701lbs (3,946kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 3705
Parts
- Number of Parts 20
- Control Surfaces 0
- Performance Cost 398
. /> フ
| _ |
/`ミ _x 彡
/ |
/ ヽ ノ
/ ̄| | | |
| ( ̄ヽ_ヽ))
\二つ
A similar circuit is as old as the gyros themselves in this game.
https://www.simpleplanes.com/a/bF2Pl9/M-81-iornrail-mk-2-assault-tank
So its not very new
Um bit late mate, ive already done that idea long time ago.