Concept Cruise Missile
1,426 Huax
3.0 years ago
Press the red button to blow up the enemy carrier. Countermeasures are meaningless.
Note:
The launcher pad is equipped with status indicator in case you launch multiple missiles and does not want camera on it.
Making a second missile that works independently from the 1st one should be simple and fast for those ones understanding funkytree.
Except I am too lazy for this.
I will build MIRV and some machine in which you fill target’s coordinates as planned.
Specifications
General Characteristics
- Created On Android
- Wingspan 16.4ft (5.0m)
- Length 23.2ft (7.1m)
- Height 7.6ft (2.3m)
- Empty Weight 5,589lbs (2,535kg)
- Loaded Weight 24,491lbs (11,109kg)
Performance
- Power/Weight Ratio 0.458
- Wing Loading 450.6lbs/ft2 (2,199.8kg/m2)
- Wing Area 54.3ft2 (5.0m2)
- Drag Points 5269
Parts
- Number of Parts 22
- Control Surfaces 12
- Performance Cost 137
Could you please tell me where it is you created the custom input id’s, “MCP,” “MCR,” and “MCY?” I’m assuming it stands for my custom pitch, roll and yaw. I can’t seem to find it on the build using the in game variable menu and the overload tools.
@Mashu BRUH. If you need me I’ll be flushing my glide bomb down the toilet.
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Dude! I just read the outputs of the flight computer for the first time! It can tell you so much useful information for custom targeting like this! Wish I knew that sooner.. Very neat weapon @Huax.