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T-803 Wagon

15.8k Wernster  3.7 years ago
432 downloads


Tier II Armoured vehicle

(Wright armour)

-Navigation
-All tier II vehicles
-Damage model tutorial
-Damage model demonstration

Standard build, required to have just enough parts for an Android device to be able to run at least 4 smoothly, without sacrificing appearance too much.

A fully detailed variant of an already existing standard build might be made, keep an eye out.

Important note

This vehicle is not on scale with SP's scale system, it is smaller than what it is supposed to be, however it is in scale with all my other builds.

Controls

-Yaw For Hull Traverse/Turning
-Enable Foward And Reverse (AG1)
-Pitch For Foward And Reverse
-Enable Gun Traverse (AG2)
-Pitch And Roll For Gun Traverse
-Trim for propeller pitch (Only for amphibious)
-Throttle lock (Set throttle value and deactivate AG-1)

If you're having difficulties with the controls or in a different platform other than mobile, feel free to change it as the engine, gyro and rotators are easily accessible.

Description

This armoured car is a successor of the T-11 family of armoured vehicles, it is also intended for escort/scouting roles.

First operational: 1940

Experience & Multiplayer

Pretty much almost the same with the armoured chariot, except with a better gun, don't get hit, its survivability is very poor.

Also it uses the same gun as the T-12, but with a faster reload, because unlike the T-12 which has the ammo stored on the floor, this one has its ammo stored much closer to the gunner.

Armor (RHA-Equivalent in mm)

-(19)Hull front
-(15)Hull sides
-(10)Hull rear
-(25)Turret front
-(25)Turret side & rear
-(65)Mantlet

Arnament

4cm tank gun
-(60) Of penetration at 50m (AP)
-(4.3) average reload time
-(0) explosive mass

Mobility

(42) kph, sustained speed.
Climbing ability: Poor

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Low part count, always lower than 240, mostly less than 100 with all parts set to calculateDrag = false, enables you to spawn more than one without any issues.

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Realistic performance, all vehicles perform as realistic as possible in mobility and firepower.

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Advanced damage model is present, simulation of damage depending on armor thickness & angle, only works when against basic rounds, works best against other vehicles of mine.

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All my recent vehicles can effectively engage each other the way it is supposed to, very useful for MP roleplay encounters or battles.

End note:

One or more tanks/vehicles will be designed/continued every few hours a day, I'll post maybe one or two everyday or maybe none(If I'm busy doing schoolwork or taking a break)

But if you don't want to miss out on my designs you could check out the "tank" tag on newest every once in a while or alternatively just follow my user profile.

Anyways thank you for visiting, and have a wonderful day!

General Characteristics

  • Created On Android
  • Wingspan 4.9ft (1.5m)
  • Length 9.8ft (3.0m)
  • Height 5.3ft (1.6m)
  • Empty Weight 932lbs (423kg)
  • Loaded Weight 2,319lbs (1,052kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 0

Parts

  • Number of Parts 38
  • Control Surfaces 0
  • Performance Cost 267
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  • Profile image

    @Wernster right, if you do or update, I’d love to use it!

    3.6 years ago
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    15.8k Wernster

    @Lerkov1991 I'm not really sure, I remember making something similar awhile back, but still not so sure.

    3.7 years ago
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    Have you ever thought about making a complete amphibious landing system?

    3.7 years ago
  • Profile image

    @Wernster fair enough, love your tanks- especially the suspension.

    +1 3.7 years ago
  • Profile image
    15.8k Wernster

    @Sohothegamer Hehe. actually I used to post like 2 tanks every day, I've just slowed down because I don't want to overwork myself.

    +3 3.7 years ago
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    Yesssss, more tanks to save!

    +1 3.7 years ago