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EPH-100 "Sky Minnow"

37.2k Graingy  8 months ago

Helicopters!

Never Graingy's strong suit.

In fact, to this day the company has never produced a full production helicopter of significant note. There were a few things here or there, mostly specialist vehicles, but we were no Sikorsky and we knew it.

Nonetheless, the most peculiar events of the Eel War forced the Eel Protectorate to consider deploying its own rotor-craft.
As a subsidiary of Graingy the Eel Protectorate has access to development resources, and commissioned the development of a new light multipurpose helicopter.

Cheap and extremely small, the EPH-100's crew of one can perform reconnaissance or light attack missions, making it perfectly suited to intercepting lighter MWBS raider vessels.

It's a far from perfect vehicle, but considering it's a helicopter made by Graingy that's really something to be expected.

It is currently awaiting full introduction into the Eel Protectorate as of 6/5/24, with 3 units operational and 9 more in construction.

General Characteristics

  • Created On Windows
  • Wingspan 9.6ft (2.9m)
  • Length 30.6ft (9.3m)
  • Height 9.0ft (2.8m)
  • Empty Weight 3,753lbs (1,702kg)
  • Loaded Weight 5,871lbs (2,663kg)

Performance

  • Power/Weight Ratio 3.827
  • Wing Loading 164.7lbs/ft2 (804.0kg/m2)
  • Wing Area 35.7ft2 (3.3m2)
  • Drag Points 2495

Parts

  • Number of Parts 53
  • Control Surfaces 0
  • Performance Cost 400
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  • Profile image
    37.2k Graingy

    Feedback would be appreciated!

    Pinned 8 months ago
  • Profile image
    75.0k Monarchii

    @Graingy yep lmao

    +1 8 months ago
  • Profile image
    37.2k Graingy

    @Monarchii oh heh
    No the laptop manufacturer.

    +1 8 months ago
  • Profile image
    75.0k Monarchii

    @Graingy my brain short-circuited when you said HP because that's kinda of a shortened word we use here in Indonesia for "Handphone/Smartphone", logic goes of course Handphone, lol

    +1 8 months ago
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    37.2k Graingy

    @Monarchii It's brand fucking new
    Why does it lag
    what did you do HP

    8 months ago
  • Profile image
    75.0k Monarchii

    @Graingy do update your suffering to me lmao

    8 months ago
  • Profile image
    37.2k Graingy

    @Monarchii Wish my computer luck, then.

    8 months ago
  • Profile image
    75.0k Monarchii

    @Graingy I personally have never really tried that actually, hm

    8 months ago
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    37.2k Graingy

    @Monarchii Lovely!
    I guess I oughta just keep cranking up that scale, then.

    +1 8 months ago
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    75.0k Monarchii

    @Graingy I think?

    8 months ago
  • Profile image
    37.2k Graingy

    @Monarchii Ah
    So would as single fuselage with x1000 drag work well?

    8 months ago
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    75.0k Monarchii

    @Graingy well, the actual fuselage itself, it's also why you see most of my builds having nearly no drag(the non aircrafts ones, drag is important for aircrafts)

    +1 8 months ago
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    37.2k Graingy

    @Monarchii by “traditional fuselage” do you mean a fuselage block or an actual fuselage made of multiple blocks?

    8 months ago
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    75.0k Monarchii

    @Graingy kinda yeah, so that's why i think airbrakes would work because the way it works is basically one hella strong point of drag instead of the traditional fuselage having many points of drag

    8 months ago
  • Profile image
    37.2k Graingy

    @Monarchii yeah.
    But does drag not equal lag? Or is that the number of parts with drag?

    8 months ago
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    75.0k Monarchii

    @Graingy I mean, I think airbrakes would work but that would still let it move like 1kmh something... only thing I can think of is excessive drag

    8 months ago
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    37.2k Graingy

    @Monarchii on perhaps a semi-related note to stability, you wouldn’t know how to make something not move in water autonomously, would you?
    Like a self-stabilizing oil rig or something?

    8 months ago
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    75.0k Monarchii

    @Graingy yeah lmao

    +1 8 months ago
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    37.2k Graingy

    @Monarchii Ah, I see. The tail assembly.
    So "Head Hold" tries to keep a heading, "Rate" essentially turns yaw into a throttle, while "Manual" sets to 0 when it's not under input.
    Gator 2 (simple, at least) is set to Head Hold by default. Good to know that thing can get WORSE.
    I think I'll stick to contrarotors thank you.
    But actually, thanks for pointing that out. Not very useful to me but neat to know.

    +1 8 months ago
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    75.0k Monarchii

    @Graingy ...open the standard tab, one you can adjust the HP etc, there's a word that says "Rate", click on it until it's "Head Hold"

    +1 8 months ago
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    37.2k Graingy

    @Monarchii ... I do not know
    Overload? Or part customization menu?
    Rotors are one of the newest parts so they're fairly complicated

    8 months ago
  • Profile image
    75.0k Monarchii

    @Graingy you set it to Rate(by default) right? try "Head Hold"

    8 months ago
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    37.2k Graingy

    @Monarchii I do try to center CoM and CoT.
    Cyclic is the deflection of the rotor, no? Because I did.
    Really I just hate flying helicopters. Tail rotors just make things worse as it's always trying to roll and get pushed off to the side.

    8 months ago
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    75.0k Monarchii

    @Graingy eh, take a look at either .y shitty LPA heli or my better made Gazelle lol, what matters is basically having the CoM and CoT in the same spot for starters, and also, if you feel like it's too sensitive, tune it down with the cyclic

    8 months ago
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    37.2k Graingy

    @Monarchii I ain’t brave enough for that shit.
    While there is a stabilizer mode this thing has two. One for stabilizer mode, another just to provide has since I know not of ways to get yaw control with contrarotors.

    8 months ago
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