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EPH-100 "Sky Minnow"

45.4k Graingy  1.2 years ago

Helicopters!

Never Graingy's strong suit.

In fact, to this day the company has never produced a full production helicopter of significant note. There were a few things here or there, mostly specialist vehicles, but we were no Sikorsky and we knew it.

Nonetheless, the most peculiar events of the Eel War forced the Eel Protectorate to consider deploying its own rotor-craft.
As a subsidiary of Graingy the Eel Protectorate has access to development resources, and commissioned the development of a new light multipurpose helicopter.

Cheap and extremely small, the EPH-100's crew of one can perform reconnaissance or light attack missions, making it perfectly suited to intercepting lighter MWBS raider vessels.

It's a far from perfect vehicle, but considering it's a helicopter made by Graingy that's really something to be expected.

It is currently awaiting full introduction into the Eel Protectorate as of 6/5/24, with 3 units operational and 9 more in construction.

General Characteristics

  • Created On Windows
  • Wingspan 9.6ft (2.9m)
  • Length 30.6ft (9.3m)
  • Height 9.0ft (2.8m)
  • Empty Weight 3,753lbs (1,702kg)
  • Loaded Weight 5,871lbs (2,663kg)

Performance

  • Power/Weight Ratio 3.827
  • Wing Loading 164.7lbs/ft2 (804.0kg/m2)
  • Wing Area 35.7ft2 (3.3m2)
  • Drag Points 2495

Parts

  • Number of Parts 53
  • Control Surfaces 0
  • Performance Cost 400
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  • Profile image
    45.4k Graingy

    Feedback would be appreciated!

    Pinned 1.2 years ago
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    91.7k Monarchii

    @Graingy yep lmao

    +1 1.2 years ago
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    45.4k Graingy

    @Monarchii oh heh
    No the laptop manufacturer.

    +1 1.2 years ago
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    91.7k Monarchii

    @Graingy my brain short-circuited when you said HP because that's kinda of a shortened word we use here in Indonesia for "Handphone/Smartphone", logic goes of course Handphone, lol

    +1 1.2 years ago
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    45.4k Graingy

    @Monarchii It's brand fucking new
    Why does it lag
    what did you do HP

    1.2 years ago
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    91.7k Monarchii

    @Graingy do update your suffering to me lmao

    1.2 years ago
  • Profile image
    45.4k Graingy

    @Monarchii Wish my computer luck, then.

    1.2 years ago
  • Profile image
    91.7k Monarchii

    @Graingy I personally have never really tried that actually, hm

    1.2 years ago
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    45.4k Graingy

    @Monarchii Lovely!
    I guess I oughta just keep cranking up that scale, then.

    +1 1.2 years ago
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    91.7k Monarchii

    @Graingy I think?

    1.2 years ago
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    45.4k Graingy

    @Monarchii Ah
    So would as single fuselage with x1000 drag work well?

    1.2 years ago
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    91.7k Monarchii

    @Graingy well, the actual fuselage itself, it's also why you see most of my builds having nearly no drag(the non aircrafts ones, drag is important for aircrafts)

    +1 1.2 years ago
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    45.4k Graingy

    @Monarchii by “traditional fuselage” do you mean a fuselage block or an actual fuselage made of multiple blocks?

    1.2 years ago
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    91.7k Monarchii

    @Graingy kinda yeah, so that's why i think airbrakes would work because the way it works is basically one hella strong point of drag instead of the traditional fuselage having many points of drag

    1.2 years ago
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    45.4k Graingy

    @Monarchii yeah.
    But does drag not equal lag? Or is that the number of parts with drag?

    1.2 years ago
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    91.7k Monarchii

    @Graingy I mean, I think airbrakes would work but that would still let it move like 1kmh something... only thing I can think of is excessive drag

    1.2 years ago
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    45.4k Graingy

    @Monarchii on perhaps a semi-related note to stability, you wouldn’t know how to make something not move in water autonomously, would you?
    Like a self-stabilizing oil rig or something?

    1.2 years ago
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    91.7k Monarchii

    @Graingy yeah lmao

    +1 1.2 years ago
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    45.4k Graingy

    @Monarchii Ah, I see. The tail assembly.
    So "Head Hold" tries to keep a heading, "Rate" essentially turns yaw into a throttle, while "Manual" sets to 0 when it's not under input.
    Gator 2 (simple, at least) is set to Head Hold by default. Good to know that thing can get WORSE.
    I think I'll stick to contrarotors thank you.
    But actually, thanks for pointing that out. Not very useful to me but neat to know.

    +1 1.2 years ago
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    91.7k Monarchii

    @Graingy ...open the standard tab, one you can adjust the HP etc, there's a word that says "Rate", click on it until it's "Head Hold"

    +1 1.2 years ago
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    45.4k Graingy

    @Monarchii ... I do not know
    Overload? Or part customization menu?
    Rotors are one of the newest parts so they're fairly complicated

    1.2 years ago
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    91.7k Monarchii

    @Graingy you set it to Rate(by default) right? try "Head Hold"

    1.2 years ago
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    45.4k Graingy

    @Monarchii I do try to center CoM and CoT.
    Cyclic is the deflection of the rotor, no? Because I did.
    Really I just hate flying helicopters. Tail rotors just make things worse as it's always trying to roll and get pushed off to the side.

    1.2 years ago
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    91.7k Monarchii

    @Graingy eh, take a look at either .y shitty LPA heli or my better made Gazelle lol, what matters is basically having the CoM and CoT in the same spot for starters, and also, if you feel like it's too sensitive, tune it down with the cyclic

    1.2 years ago
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    45.4k Graingy

    @Monarchii I ain’t brave enough for that shit.
    While there is a stabilizer mode this thing has two. One for stabilizer mode, another just to provide has since I know not of ways to get yaw control with contrarotors.

    1.2 years ago
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