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Flak Cannon (Working!)

18.5k alexchub1  7.0 years ago
Auto Credit Based on alexchub1's Flak Cannon (Working!)

It is a semi-modern, working flak cannon. Yes, it is working. It is looking like real flaks and its really cool! It took me 2 days to make so credit is required.

_-Operating instructions-_

1. AG1 and AG2 are shooting flak.

2. After you made a shot, wait couple seconds so it can fly away, then use fire guns for 2-3 seconds.

_-Controls-_

1. VTOL - raise guns.

2. Trim - turn turret.

3.Cameras are on both flaks.

If something is not working please write in comments. Have fun!

General Characteristics

  • Predecessor Flak Cannon (Working!)
  • Successors 1 airplane(s) +7 bonus
  • Created On Windows
  • Wingspan 5.7ft (1.8m)
  • Length 9.0ft (2.8m)
  • Height 5.1ft (1.6m)
  • Empty Weight 1,299lbs (589kg)
  • Loaded Weight 1,299lbs (589kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2293

Parts

  • Number of Parts 27
  • Control Surfaces 0
  • Performance Cost 161
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    1,218 F1boss2018

    It kills it's self when it hits something close

    5.5 years ago
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    1,218 F1boss2018

    It kills it's self when it hits something close

    5.5 years ago
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    Put this to a bismarck and destroy the USS BEAST

    6.0 years ago
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    @PilotOfFuture problem of "duplicating" the part is it says Failed to mirror part because a part bla bla bla so we must add fuslages behind the detacher to prevent this

    6.0 years ago
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    18.5k alexchub1

    Ohh... Still unclear((
    Can you make it please if possible?

    7.0 years ago
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    @alexchub1 so you know when you attach a bomb to a detacher with no activationGroup, and then press fireWeapons, the bomb will be launched. Then, you can copy the detacher with the bomb a milion times and press fireWeapons a milion times and every time a bomb is fired.
    Then, the problem would be that all guns fire at the same time bc they have no AGs. I thought the best idea would be to seperate them by a armorplate as long as they are inside a fuselage, and as soon as they leave the barrel (the armor plate was static) the gun can destroy the bomb

    7.0 years ago
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    18.5k alexchub1

    Emmm... Still don't understand @PilotOfFuture

    7.0 years ago
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    @alexchub1 no, i mean if you would seperate the gun and the bombby a undestroyable fuselage, then we could remove activationGroups and give this thing 25 shots per barrell

    7.0 years ago
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    18.5k alexchub1

    Ok @PilotOfFuture but the reason why gun is so far away is what it won't explode the bomb if it would be closer to the bomb.

    7.0 years ago
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    @alexchub1 thats pretty cool! I have an idea how you could make it even better, with more ammo (as much as you want) and no activation groups...

    That thing with more ammo is kinda hard to make and takes some boring time... i might help you with this in a few days when i have time again.
    The thing with no activation groups is fairly easy. You have to put the gun a little above the bomb/rocket, make it aim downwards and put a undestroyable fuselage in between. Then it would require the first step to work...

    But man that is pretty darn creative!

    7.0 years ago
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    18.5k alexchub1

    try change physics settings @iLikeipads

    7.0 years ago
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    18.5k alexchub1

    @PilotOfFuture I was making it separately from you lol.

    also can you test it please

    7.0 years ago