WaveRider v1.1 Long-Range Torpedo
v1.1:
Got rid of a bug where the intake sometimes didn't get enough air. Also the VTOL-nozzles won't react to the VTOL-slider now, making it work on planes/ships that use the VTOL-slider for their functions.
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After several hours of testing with torpedo designs, I want to present you my best result.
It comes with full launching equipment and is ready to run.
You only have to put it onto your creation. You should remove the cockpit on it, it's just for uploading. Also it's easier to save it as a subassembly first.
Cruise speed in water is 189 MPH, in the air it's ~ 600-700 MPH.
With 120 gallons of internal fuel it can run several minutes and together with it's 100% stability it allows for attacks from very huge distances.
It has a 1000 lbs warhead, which allows it to destroy even the USS Beast with just one hit.
The closer you are to the target, the lower you should launch it, because it has a very stable flight and will lose altitude very slowly.
Tested successfully at up to 1000 feet above sea-level.
Use AG1 to launch and AG4 to get rid of the remaining detachers after launch.
When using multiple torpedoes and you don't want to launch them all at once, these are the steps to do:
- change both Activation Groups of the propeller (throttle and pitch, though propeller pitch can't be modified anyway, it's fixed to -80%)
- change Activation Groups of both detachers in the rear and the bottom detacher at the front
- change Activation Group of the VTOL-engine
- change Activation Group of the front top detachers to one that isn't used for the torpedoes already
I would recommend putting them into the order the camera switches through them (i.e. first placed torpedo = AG1, second placed torpedo = AG2, third placed torpedo = AG3...).
Feedback is appreciated!
Enjoy! :)
Specifications
General Characteristics
- Created On Windows
- Wingspan 12.0ft (3.7m)
- Length 23.1ft (7.0m)
- Height 8.2ft (2.5m)
- Empty Weight 5,758lbs (2,611kg)
- Loaded Weight 6,565lbs (2,978kg)
Performance
- Power/Weight Ratio 2.053
- Horse Power/Weight Ratio 0.152
- Wing Loading 109.8lbs/ft2 (536.3kg/m2)
- Wing Area 59.8ft2 (5.6m2)
- Drag Points 1605
Parts
- Number of Parts 38
- Control Surfaces 0
- Performance Cost 158
@Wakescar It's the most difficult part and requires a lot of buoyancy adjustment. It shouldn't jump off of the surface but also shouldn't dive too low and it should come up again without turning around or anything, just putting the nose slightly upwards less than ~20°. The second hardest part is making it stable in cruise. Most designs wobble around or jump or even take off. When they are too small, they start to do dolphin-like movements and continuously dive and jump. The third hardest part is setting the wings up so that the torpedo dives with very low AoA, but it's fairly easy compared to the other two steps.
Never messed with torpedo design myself. I imagine safely entering the water can be difficult.
@Wakescar I've tried a lot more designs now, but anything smaller than the WaveRider doesn't work. The problem is the landing. Most designs just flip around after touchdown and never get stable as long as they are powered. I could probably make a longer but thinner torpedo that works.
@Wakescar I already thought about making smaller torpedoes with similar characteristics for smaller aircrafts.
My XB-3 Penguin can carry two WaveRiders with ease. :D
These are cool. ..I'm gonna need a bigger bomber