Turret activation transverse limiter prototype
essentially this one prevents a turret from coming online unless a target is within it's arc of fire, in this one's case is set to -135 and +135
code: TargetHeading - Heading > - 135 | TargetHeading - Heading < 135
EDIT for /9/28/2023:
I perfected the code a while back, folks. Just a kindly reminder, this is meant for the activationGroup
input in rotators and guns, not the inputs themselves. This is meant for ships with multiple turrets which don't need one gun firing on the wrong beam regardless of if a target is within it's transverse range or not.
For forwards facing turrets,
TargetSelected & (TargetHeading - Heading > 225 | TargetHeading - Heading < 135)
For backwards facing turrets,
TargetSelected & (TargetHeading - Heading > 45 & TargetHeading - Heading < 315)
For wing turrets on the starboard side,
TargetSelected & (TargetHeading - Heading < 180)
For wing turrets on the port side,
TargetSelected & (TargetHeading - Heading > 180)
Specifications
General Characteristics
- Predecessor AUTO-AIMED TURRET AK-2100
- Created On Windows
- Wingspan 16.4ft (5.0m)
- Length 26.8ft (8.2m)
- Height 16.1ft (4.9m)
- Empty Weight 149,236lbs (67,692kg)
- Loaded Weight 155,289lbs (70,438kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 8812
Parts
- Number of Parts 88
- Control Surfaces 0
- Performance Cost 252
I perfected the code a while back, folks. Just a kindly reminder, this is meant for the
activationGroup
input in rotators and guns, not the inputs themselves. This is meant for ships with multiple turrets which don't need one gun firing on the wrong beam regardless of if a target is within it's transverse range or not.For forwards facing turrets,
For backwards facing turrets,
For wing turrets on the starboard side,
For wing turrets on the port side,
@SILVERPANZER I actually developed a more simplified version of it a while back now as to perfect this one, you can see it on the
activationGroup
of my newer ship posts made for that War Challenge United challenge post (idk which lol). Thks for the input thoFor some reason, the code bugged itself within the desc, here is it properly formatted:
EDIT: I tested it on a rack, ang the gun just wobbles when target is beyond transverse angle, might've need to completely redo it