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an ugly hovercraft

2,775 oan124  3.5 years ago

it does hover, indeed

this is a temporary state of this build to test the engines, as im planning to make a (very, very, very) functional cocpit and improve the overall aestethics

feel free to use the engines for your builds


STEERING


use trim to set altitude, use AG7 to change "modes" (mode 1 - Altitude is relative to the ground, max altitude is 100m; mode 2 - Altitude is relative to sea level, max is 4000m, 0 is on the bottom end of trim gauge)
you can use pitch and roll to sway (max velocity is ~90-100mph)
you can turn around with yaw
Increase throttle to use the engine at the back (max velocity is ~250mph)


armament


this hovercraft has a hyper high speed (both in terms of bullet velocity and rpm) cannon, capable of tucking uss beast under the water in a blink of an eye, or, with enough skill, even throwing it around like a plastic toy

ah, also, it has countermeasures

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 9.5ft (2.9m)
  • Length 16.9ft (5.2m)
  • Height 6.0ft (1.8m)
  • Empty Weight N/A
  • Loaded Weight 7,319lbs (3,319kg)

Performance

  • Power/Weight Ratio 4.145
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2371

Parts

  • Number of Parts 59
  • Control Surfaces 0
  • Performance Cost 207
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  • Profile image
    35.2k Icey21

    looks good actually

    3.5 years ago
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    9,518 Mixx

    Also the input is waaayyy overly complex
    For the thrusters
    Trim - (AltitudeAgl/10) - rate(AltitudeAgl)
    For the yaw of the gyroscope
    Yaw - YawRate/20
    And boom, simple and stable

    3.5 years ago
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    9,518 Mixx

    You do realise that putting the inputs on the actual VTOL thrusters, you can achieve an easy balance of roll and pitch while still controlling your AltitudeAgl without having to add in a gyroscope and relying on it to balance aircraft

    3.5 years ago
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    1,327 pitia

    Ahahah looks like something that would come from a Super Mario level

    3.5 years ago