FW-190 A8
6,544 MrADS
4.0 years ago
Auto Credit Based on MrADS's FW-190 A8
My latest rendition of the infamous Focke Wulf with some fixes.
Here’s a list of the fixes I made:
- More accurate scale (length and width)
- Landing gears now have functional springs and dampers (it was previously stuck)
- Landing gears now also uses my new method to keep the landing gears extended
- Flaps are resized, they were too wide
- Guns now have more realistic bullet sizes and tracer colors (just like the BF-109)
- Gun positions are also fixed (wow you can see the sparks now)
- Weight distribution is tweaked to reduce the “lock-up” during a turn
- Maximum speed has been tweaked, now 405mph at ~21000 feet
This is a replica I built to the best of my abilities, historical inaccuracies may be present.
VTOL: Flaps
Trim: Radiator
AG 1: Release fuel tank
Everything else is normal controls
Here's a tip for doing maneuvers, the flaps can greatly improve your roll during a turn as well as your turn rate, set it down to 50%.
Bomber in the background made by "CoolPeach", Boeing B-17G "Nine-O-Nine", go check it out
P51 in the background made by "TonnkatuTonnkatuThePig", its really cool go check it out
Specifications
Spotlights
- ChiChiWerx 4.0 years ago
- Leehopard 4.0 years ago
- Kangy 4.0 years ago
- AWESOMENESS360 4.0 years ago
- ShiroNeko 4.0 years ago
- Sparky6004 4.0 years ago
- ShirakamiShimada 4.0 years ago
- Brisket 4.0 years ago
General Characteristics
- Predecessor FW-190 A8
- Created On Mac
- Wingspan 34.0ft (10.4m)
- Length 29.0ft (8.8m)
- Height 12.9ft (3.9m)
- Empty Weight 7,185lbs (3,259kg)
- Loaded Weight 8,669lbs (3,932kg)
Performance
- Horse Power/Weight Ratio 0.193
- Wing Loading 59.6lbs/ft2 (291.0kg/m2)
- Wing Area 145.5ft2 (13.5m2)
- Drag Points 2219
Parts
- Number of Parts 275
- Control Surfaces 7
- Performance Cost 1,054
@ChiChiWerx oh wow, this is some advanced aircraft info, oh and as for the canard design, I have a fighter design that uses this but it also includes a tail wing, this 6 wing design is actually one of my most stable aircraft models, then again I believe thats due to the way I distributed the weight, but thank you very much :D
@MrADS yes, agree the drag model is imperfect, perhaps if we get an SP2 that will get a fix. The comment on the wing area is about how SP calculates wing area vs RL. IRL, an aircraft’s published wing area almost always only includes the wing area for the main wing(s), it hardly ever includes the tail surface(s). This may be due to the fact that a conventional horizontal stabilizer actually pushes down to keep the nose up on an inherently stable design. The FW was an inherently stable design, as were all successful aircraft prior to the advent of flight control computers. Canard aircraft wing area may be the exception as the canard actually lifts the nose of an aircraft and contributes to total lift, but I am not 100% certain as I haven’t dealt much with canard designs. SP, however, adds the area of ALL the wing surfaces, including the tail, on the build to arrive at the total wing area that you see in the build screen and the published post and all wing surfaces, including the tail, lift up...there’s no way to invert the lift in SP on a curved or SS airfoil (I understand why this was designed this way, but it’s not true to life). This is misleading as when a builder builds to match the RL wing area, builders who do not understand this difference usually will build undersized main wings, as you have here. The FW’s wing area is around 196 sq ft, that’s only for the main wing; however, your published wing area here is only 145 sq ft, and that number includes all the wing surfaces present in your build...main wing, horizontal and vertical stabilizer and significantly less wing area than the RL plane. The good news is that the SP model is pretty good at replicating an aircraft’s RL behavior if you ensure the main wing area (minus the tail surfaces) matches the RL wing area and if the airfoil shape is similar to the RL airfoil (here, I’d use the semi-symmetrical wing).
Wow great! @MrADS
@AdmiralWheatman its on its way, along with an he111, i think i'd be finished by next week
How’s that Bf-109TL going?
@ChiChiWerx Thank you so much for the detailed comment, I know that its quite hard to emulate realistic speed loss due to the drag mechanics on Simpleplanes, I mostly reduce (or add) drag in order to achieve a certain top speed. I don't think i've fully understood the way drag points & wing area affects the flight performance, may I ask what the "wing area numbers" and the "reflect" means? thank you and I'm glad you enjoy the plane :D
Very nice, especially for being so low on the part count. Roll rate and speed is right on with the historical performance, both of which were hallmarks of the RL plane, so good focus emulating those features. Turn performance is a little sluggish, IMHO, however, I haven’t put it on the Dev console to see the numbers...just my impression flying it on my iPhone. And it doesn’t lose any speed on the turns, probably a result of having the drag centered on a few parts. But SP is weird with how the program reacts when reducing drag. The lack of trim is something I would have done differently and the stall speed is really high, as high as an F-100. Remember that SP adds the wing area of the tail, not just the main wing, as the wing area numbers you’ll find will reflect. But, quite an engaging build of a great subject, nice work and Spotlight!
Very nice!
nice build, love this plane !