VANILLA Featherweight Challenge
1,340 COREdevelopment
8.5 years ago
Okay modders, Im picking up what you're laying down, but let's see how you do when you can't break the laws of physics. I'm running the Featherweight Challenge again, but this time you won't have your precious XML editors and your fine part scaling to fall back on, and the vehicles must achieve a real high performance standard. As always it has to be a successorr of the thing here, cause its impossible to find any one thing in a sea of things unless you know the person who made the thing.
Specifications
General Characteristics
- Created On Android
- Wingspan 1.6ft (0.5m)
- Length 3.3ft (1.0m)
- Height 1.6ft (0.5m)
- Empty Weight 551lbs (250kg)
- Loaded Weight 551lbs (250kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 127
Parts
- Number of Parts 1
- Control Surfaces 0
- Performance Cost 4
or something
@kooperOTIS coarse you can. If it ain't a mod it ain't not allowed
@BeamrDevelopment No XML modding is fine, but can we move parts around within the game itself? In other words, should the parts auto-snap to position only, or can we tweak the positioning (only within game, no XML tuning at all)?
ok so there are a set of rules and if a entry works with the rules it can be accepted if an entry wins they get a few upvotes some give 3 for 1st place some give 20 for 1st i would say 10 would be good for this @BeamrDevelopment
@MechWARRIOR57 I can't answer that...mainly cause I barely know what I'm doing. Is upvote for prizes how challenges uusually work?
what is the amount of upvotes if i win?@BeamrDevelopment
@MechWARRIOR57 welcome to my second real challenge ever
prizes are almost always upvotes @BeamrDevelopment
Well this challenge is pretty much dead on arrival. Deleting in 5 days if activity doesn't pick up.
@MechWARRIOR57 how's a prize gonna work online?
easy whats the prize?