The Real Car 2: Four-Wheel Drive
11.4k iwannabeelected
7.5 years ago
May not work on Low physics.
Features:
- my patented (no) Super Heavyweight 4-cylinder piston-powered motor (pure piston action; no nozzles, no engines, no fuel consumption)
- 2-gear manual Sliding Mesh transmission with Clutch (sorta) and Reverse (improved)
- three locking differentials
- 4-link Solid Axle suspension
- Bell Crank steering linkage
- 166.8" off-road tires
- "hydraulic" brakes
- slightly more detailed interior
- a whole lotta fuselage parts
Still no solid body.
Startup:
1. Set Throttle to 100%
2. Deactivate Group 8
3. Reduce Throttle to 0 to be able to use Brake
Shifting:
Use Trim slider. By default the 1st gear is on. To switch to 2nd, move the slider up to 1/2. For Reverse move it all the way up.
Shifting from Reverse to 2nd gear may not always work flawlessly. However it worked fine most of the time during tests. Shifting to 1st instead seems to be ok.
Locking diffs:
Activation groups 1, 2 and 3 to select front, middle and rear differentials, respectively. VTOL slider up to engage lock.
Steer:
Roll
Brake:
Brake
Specifications
Spotlights
- goboygo1 7.5 years ago
- Dynimerous 7.5 years ago
- zap210 7.5 years ago
- aircraftarsenal123 7.5 years ago
- haidebiany 7.5 years ago
- destroyerP 7.5 years ago
- CALVIN232 7.5 years ago
- AverroesIndustries 7.5 years ago
- Hayhayjam664 7.5 years ago
- LiamW 5.6 years ago
- Hyattorama 5.6 years ago
General Characteristics
- Successors 3 airplane(s) +7 bonus
- Created On Android
- Wingspan 32.8ft (10.0m)
- Length 57.3ft (17.5m)
- Height 25.4ft (7.7m)
- Empty Weight 49,981lbs (22,671kg)
- Loaded Weight 49,981lbs (22,671kg)
Performance
- Wing Loading 250.1lbs/ft2 (1,221.3kg/m2)
- Wing Area 199.8ft2 (18.6m2)
- Drag Points 54822
Parts
- Number of Parts 1448
- Control Surfaces 0
- Performance Cost 5,321
@ThomasRoderick hey, no worries at all :)
@ThomasRoderick thank you for the upvote!
@Blitz2848 thank you mate!
I love watching it "zoom" along in fast forward. Excellent build!
Me: sees the awd. taps on it Me: notices the gears then goes to download. My toaster that I'm playing on: DON'T EVEN THINK ABOUT IT. downloads Toaster: *
dies*
On the 2-in1? Yeah, just can’t find the sweet spot. And it just doesn’t feel as smooth and responsive like the iPhone. Although that could be cause the 2n1 just isn’t powerful enough to run SP smoothly, I dunno.
Anyway, I’m more or less content with my setup. I guess I have to be, cause it’s definitely not changing anytime soon haha. @iwannabeelected
@Hyattorama maybe interface size has something to do with this? Have you tried changing it?
Huh, interesting! I use an iPhone 7 without a screen protector, which I find to be perfectly adequate. The onscreen controls on my Lenovo 2-in1, however... not satisfactory. So I got a cheap controller for that, which is significantly better. Although the machine isn’t really powerful enough to run SP smoothly, so I mostly only use it for XML modding. Interestingly, using on screen controls in the builder on the 2-in-1 is terrible, where as using the builder on the iPhone is my favorite configuration. @LiamW
@Hyattorama The quality of on-screen controls depends on the quality of your screen. An old ipad air with otterbox case (trashy screen protector) is never going to have the same quality as a $280 controller I guess. I never could get on-screen aircraft controls to work on any games really because of the jumpy touch screen (which is completely undamaged too). That being said, I have made some of my most complex vehicles on ipad, even if i couldn't control them.
Haha yeah. Seems like most everyone except for me hates the on screen controls. @iwannabeelected
@LiamW thank you! And huge thank you for spotlight! Yeah, it actually works - even on low physics (though not as good)
@Hyattorama what I personally like about building on smartphone is that you can zoom as much as you like, this is something I really miss when using PC. But in general I feel more confident with the mouse. I just usually stick to the phone because I use laptop mostly for work and it often is busy running a bunch of programs which leave not much resource for SP. And I have a cheap but pretty good joystick for flights - I hate flying with on-screen controls to be honest :)
Ahh, word. I think my fundamental problem with the mouse is that I’m a lefty, but I’ve been doing right-handed mouse all my life. So my right hand mouse dexterity isn’t all that good, but my left hand, which has greater potential, is hopeless since it’s completely unpracticed. @LiamW
An actual diff and transmission. Wow. I'll just trust that it works because my PC has no hope of running this
@Hyattorama Since I'm already used to CAD software, I find the keyboard and mouse much, much better. As for flying, the mouse and keyboard is hopeless. I usually use a xbox 360 controller for flying but I can use my Taranis X9D+ which is normally used for FPV quads and RC planes. I found that simpleplanes physics is too simple to warrant the accuracy of a taranis though
Man, isn’t it just like, sooo much better building on the phone? Seems counter-intuitive, but... I dunno I’m just so much better with the screen than with the mouse I guess haha. Also for the actual flight controls. I mean, I’m guessing joystick is the way to go, but I like the on-screen controls just fine, and with the mouse I find it unplayable. I kinda want to get an iPad just for SP haha. But I can’t afford that kind of expense right now just for SP. Plus, iPad won’t support mods either. @iwannabeelected
@Hyattorama you're welcome! :). I also build all the models on the smartphone, but it barely handles things like this, so I use my laptop for testing. Hope I will have some time on the weekend to play and do some experiments. And thank you once again for the appreciation!
Thanks man, very kind of you to say :) and thanks for your help, the spin limit is most certainly what’s holding me back, thank you for bringing it to my attention. The mod sounds like just what I need. Unfortunately, I do most of my SP business on iOS. I do have a pc for when I need to XML Edit while building, but the poor little machine isn’t really powerful enough to play on. It can handle lower part count builds okay, but certainly not this monster! Haha. Nevertheless, I will give it a go and let you know what I discover.
I definitely understand what you’re saying about this/these build/s being a working model; that it’s more about watching all of the fantastic mechanisms in action and appreciating them. Which is usually what I do when playing with builds like these... it’s just that yours functioned so well that I wanted to drive it around for the sake of the drive as well! @iwannabeelected
@Stormfur thank you! :)
@mikoyanster hey, thank you for the upvote! :)
@Hyattorama thank you so much for the upvote and spotlight! Sorry, I'm a little busy with work right now so I might be slow to reply :). This is more a model than a real vehicle so I didn't want to use jet engines and such, and I wasn't really concerned with speed.
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The problem may be the spin speed limit that is present in the game. Please try this mod and let me know if it works because I have some plans too :)
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As for posting publicly, just do as you wish :) I'm not concerned with the points, and I think it isn't really your typical build so I will totally inderstand if it will be unlisted. Just share the link with me please! Oh, and btw, your planes are so cool!
Oh and also, if I am successful in my modifications: I wasn’t planning on posting it publicly, but I will if you’d like, as it might get you slightly more exposure, and you’d get some points for any upvotes I might receive (as you know, I’m sure).
Hey man, this build is so spectacularly cool! But I wanted two things more out of it; I wanted smoother power delivery and I wanted more speed. So I took out the pistons (even though the V4 reciprocating piston engine is super cool), and I added some jet engines to the discs (that kind of look like counter-weights) on the crankshaft. I got the car to run and drive alright, and I am pleased with the smoothness of power delivery and operation. But no matter what I try, I can’t get the machine past that 5-6 mph barrier... do you have any suggestions?
This is really an amazing build
@Mymessage yeah, that's great! If only I knew what it means :D