Super Racer Mk. 3 Block 2
21.5k SimpleEric
5.3 years ago
Specifications
General Characteristics
- Predecessor Super Racer Mk. 3
- Created On Windows
- Wingspan 24.1ft (7.3m)
- Length 48.5ft (14.8m)
- Height 11.5ft (3.5m)
- Empty Weight 10,662lbs (4,836kg)
- Loaded Weight 11,726lbs (5,318kg)
Performance
- Wing Loading 34.5lbs/ft2 (168.6kg/m2)
- Wing Area 339.5ft2 (31.5m2)
- Drag Points 7208
Parts
- Number of Parts 370
- Control Surfaces 0
- Performance Cost 1,536
@Drummer1112 Thank you!
@tylerdeveneuxmusic Thanks a lot, dude!
@Mmdben Though the route of your test is still a mystery to me, what you said is believable. Because the new aero and suspension configuration did make the car faster but could as well worsen the operating condition. So maybe you could drive it slower there or choose another less steep slope.
Through my tests the new car on that canyon road to Yeager Airport is around 10 seconds faster than Mk. 3, so you don't have to rush on that spot. The changes worth it.
But actually the cars of Super Racer series were mainly designed for and tested in Wright Isles and Maywar Island. You will have the best experience with them there.
@SimpleEric oh,,, never mind I was dump, but I swear to god the Mk.3 does it on any angle with no problems.
@Mmdben Finally I see! Thanks for the illustration! But it depends on the choice of your path. You can go full speed even when you start from the ocean side reaching up to 270 mph, the car is still perfectly safe as long as you choose the path alone the right side of the small bulge. The vehicle will fly smoothly like a leopard. And when you choose to "jump" from the loess road, the car can be easily destroyed, looking pretty much worse than the one on the picture.
After all the characteristic differences between the cars are beyond a glance. Don't ignore the newly-added small wings on the rear. And the tweaks of the existing wings are also working behind the screen.
The new gen is better at the most needed part, but there might be some other shortages that need a new strategy to compromise. I want to make good cars, but I don't think being good and being indestructible are fully equivalent. Compromise is part of the game and sometimes it might be the most fun part.
@SimpleEric This happens about 80% of the time.here is a photo-this is the first jump after the bandit's airstrip., and I just tried the predecessor and that doesn't happen to him,
@Mmdben I tried to reproduce the scene in the wild areas of Wright Airport and Bandit Airport, and the green jumping platform of Sky Park City as well, but the flip didn't seem to happen.
The Block 2's suspension springs are overall stiffer than the original Mk. 3. I guess this might be part of the cause of your impression.
@SimpleEric it does this when you turn the moment after you land from a jump.
@destroyerP Thank you!
@Mmdben Thanks for the support!
Did you mean the car flips upside-down? I'll look into the issue if you could give some more descriptions.
80's muscle car is a good topic. I'll have it considered, but I'm sorry that I can't give promises right now for the current unreleased projects.
This one is easier to flip than the others,also can you make a 80s themed muscle car?