RJ Tigercat FGR1 5.2
Introduction
New PC, new SP install, new build.
I wanted to create an interesting build with an unusual colour scheme for a change. Here we have the Tigercat in a Tiger meet colour scheme (and no armament provided). The scheme gives the aircraft a nice aesthetic in my opinion. I based it off a drawing i found on the tinterweb (but stupidly forgot to save so no http address or credit details...)
I designed the aircraft to incorporate all sorts of gizmos, it has VTOL (with hidden lift engines like the F-35/Yak-14), moving slats, all moving fins, thrust vectoring, ejection sequence etc. all while utilising a delta wing / canard configuration
At slow speeds the thrust vectoring and canard provisions allow this aircraft to alter direction past the point of control so it needs a bit of care when throwing it around.
Controls
AG1 = start engines
AG2 = activate VTOL system
AG3 = activate thrust vectoring
AG4 = activate ejection sequence
AG8 = shut / open canopy
VTOL up = control thrust of VTOL system (needs AG2 activated as well)
Pictures
VTOL activated, top and bottom VTOL doors opened
Slats open for increased control at slow speeds
Sequenced undercarriage retraction
And yes, the VTOL arrangement does look like my new GPU.
Specifications
General Characteristics
- Created On Windows
- Wingspan 30.1ft (9.2m)
- Length 47.8ft (14.6m)
- Height 14.1ft (4.3m)
- Empty Weight 36,666lbs (16,631kg)
- Loaded Weight 41,358lbs (18,759kg)
Performance
- Power/Weight Ratio 4.523
- Wing Loading 51.8lbs/ft2 (253.1kg/m2)
- Wing Area 797.8ft2 (74.1m2)
- Drag Points 1482
Parts
- Number of Parts 893
- Control Surfaces 0
- Performance Cost 3,304
Gotta love those engines
Reminds me of the AP-100
great build !
Issue, auto eject is marked as activation group 4 when I game its group 5
niiiiiiiiiiice!!!!
Excellent aircraft ! My only complaint is it's difficult to manipulate the switches when you're constantly fighting the camera's "Auto center" lol.... Z 😺