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buffed 16

22.4k YY  2.0 years ago
23 downloads
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1 - AoA limit

2 - ejection

3 - landing hook

4 - refuel probe ( turn off throttle to travel 280mph constantly)

5 - navigation lights

6 - formation lights

7 - jettison all load

8 - canopy

Refueling

with auto throttle, you should turn down you throttle off, and it will automatically limit the speed.. if you overlap, you can brake, if you're too far behind, you can throttle 90% - 100%. the plane assist you while refueling which makes the plane less maneuverable.

the middle front screen with the weapons listed, there's a button where it says < means previous weapon, > is next weapon. then there's BMB means is to drop bombs, AA means drop Air to Air missiles, FL is to drop the Fuel Tank.

on the left screen there's three buttons where the first one says ^ means next target, the cyc means to switch between Air-Air to Air-Ground, then v means previous target.

on the bottom right (not a screen)

theres alot of switches, where the first one says LevelR means is to Level the Roll Angle. LevelP means Level the Pitch Angle, LevelY which isn't working yet is probably nothing for now.
then theres LandingAsst is to assist you while approaching, limits the speed of the aircraft (no matter how much you throttle) and recommended to be on full throttle, and it will also make the aircraft pitch slowly (recommended -50% to -100% Flaps). AltHold isn't working yet..

General Characteristics

  • Created On Android
  • Wingspan 30.3ft (9.2m)
  • Length 42.9ft (13.1m)
  • Height 17.0ft (5.2m)
  • Empty Weight 11,104lbs (5,037kg)
  • Loaded Weight 29,139lbs (13,217kg)

Performance

  • Power/Weight Ratio 2.313
  • Wing Loading 77.1lbs/ft2 (376.3kg/m2)
  • Wing Area 378.1ft2 (35.1m2)
  • Drag Points 6775

Parts

  • Number of Parts 242
  • Control Surfaces 7
  • Performance Cost 1,531
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  • Profile image
    106k GuyFolk

    @YY
    np!

    1.9 years ago
  • Profile image
    22.4k YY

    @GuyFolk ah yes, i now get it. Thank you

    1.9 years ago
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    106k GuyFolk

    This is all moving tail I'm talking about.
    And this is horizontal stabilizer with control surface.
    All moving tail move the whole surface.
    And the other just move some part of the surface.
    Generally the plane will have one of those two configuration but some have both.
    Like this.
    Hope I cleared up your question.
    It just full of weird words, not everyone can understand it in one go and I'm happy to tell you more.

    1.9 years ago
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    22.4k YY

    @GuyFolk is it the primary wing? (I can't believe i couldn't understand in such a simple thing) sorry for the late reply. I honestly don't get what you mean lol

    1.9 years ago
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    2,101 Khanhlam

    @GuyFolk
    Reminds me of some first generation jet fighter came with those!

    2.0 years ago
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    106k GuyFolk

    @YY
    I didn't mean the building technique lol.
    It just rare sight to see the horizontal stabilizer set up this way, there are very few aircraft with this set up in real life.

    2.0 years ago
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    Imma blak 🖤 magik

    +1 2.0 years ago
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    22.4k YY

    Also, i feel like i may not be able to fix the LevelP when inverted, i'm just new to FunkyTrees lol

    2.0 years ago
  • Profile image
    22.4k YY

    Yeah, i just noticed most of the players were using fake fuselage wing nowadays, so.. Thanks i guess.. @GuyFolk

    2.0 years ago
  • Profile image
    106k GuyFolk

    @YY
    No problem.
    Btw, Interesting design choice for all moving elevator and rudder but still have control surfaces.

    2.0 years ago
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    22.4k YY

    @GuyFolk Alrighty, way to go for the codes! Thanks for your time, i really Appreciate it, i'll credit you if it's done.

    2.0 years ago
  • Profile image
    106k GuyFolk

    @YY
    I really like the auto-throttle features, it helps a lot in landing and refueling, it take the burden of managing speed away.
    LevelR is a bit shaky but it's fine.
    LevelP doesn't work when inverted, you can add more code to correct it, if the plane go inverted or near it, invert the pitch control.
    LevelY is not needed I guess, but for yaw, it really need YawRate to be calculate in the rudder (in AG1 off mode), it'll smooth out the yaw because for now it is fish-tailing when turning and rolling.
    And another thing I really like is AG1, it hold aoa very well and I just not stall that easily.
    The only way I can stall it is to pull negative g, this can be fixed by having the elevator more sensitive to nose down aoa but keep the sensitive in nose up aoa unchanged.
    The value AngleOfAttack will be negative when nose up and positive when nose down if I remember correctly, that's how you can tell the direction.

    +1 2.0 years ago
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    22.4k YY

    you can tell me what to change, improve, or anything what's lack on this aircraft. @GuyFolk

    2.0 years ago

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